Nikademus
Posts: 25684
Joined: 5/27/2000 From: Alien spacecraft Status: offline
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quote:
ORIGINAL: hbrsvl Hi-This is for Bruce Powers, re his sons' game & Japanese first moves. There is a "WITP Unofficial Strategy Guide" by a number of people such as Mr.Frag, Joel Billings, Luskan, etc. My copy has the remark, "Updated 07/22/04". I downloaded this from the WITP forum , but cannot remember where the link is. It includes such topics as "Jap turn 1 checklist", etc. Perhaps others can help on the link. Good playing!! Hugh Browne Best piece of general advice i can give is: "The less you do on turn 1.....the more you'll have to do on the following turns." What that means is, while Turn 1 Japan is arguably the biggest pain in the a$$ turn to do in all of WitP, you have to bite the bullet and put in the time to do it decently otherwise your going to be scrambling and working harder on the following turns. (I should know....i once did a Japan turn 1 in under 30minutes.....felt good, till the following turns when the string of "DOH's!!!!!" started happening...... forgot to include a base force with that invasion....planes grounded... DOH! Certain units/bases low on supply during crucial period....DOH! DD's needed, nearest available unit in Northern Japan watching the Russians....DOH! Forward base secured.......no fuel for warships....must wait a week for emergency TK replenishment from Japan....DOH! Moral of story. Take your time....do it right....you don't have to go "Mogami" on it, but it still pays to be slow and thorough.
< Message edited by Nikademus -- 12/28/2006 4:40:44 PM >
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