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Found a scoring bug that still exists

 
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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Public Beta Forum >> Found a scoring bug that still exists Page: [1]
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Found a scoring bug that still exists - 12/22/2006 5:19:21 AM   
pdozer63

 

Posts: 95
Joined: 8/14/2006
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After about 16-20 played games PC vs PC since the v3 update I had thought all scoring bugs to removed but I see one that still exists. It has affected 2 league games in the last 2 days. A team scores on the final play of the game, time is expired, the touchdown does count. But then the team lines up to kick the extra point, the kick is good but does not show up on the score board. I am guessing because there is no time on the clock when the ball is snapped to the holder. Is this being addressed?

< Message edited by pdozer63 -- 12/22/2006 5:29:19 AM >
Post #: 1
RE: Found a scoring bug that still exists - 12/22/2006 7:32:07 AM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
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Hi.

What build number are you using?

David

(in reply to pdozer63)
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RE: Found a scoring bug that still exists - 12/22/2006 8:49:28 AM   
pdozer63

 

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Joined: 8/14/2006
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After updating to v3 I reinstalled the game to get the PDS system to work and I reset my league. So to the best of my knowledge I am using the latest build.

(in reply to David Winter)
Post #: 3
RE: Found a scoring bug that still exists - 12/22/2006 9:01:36 AM   
pdozer63

 

Posts: 95
Joined: 8/14/2006
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OMG!! I just went to relaunch the game to verify it was build 1.0.39 or whatever that number is and now all of a sudden i get a error message..."automation error in procedure modgame screens. screen title press f9 to continue" could not continue press esc to quit...... PS- did scan disk checking for errors, no luck, MFB is dead in the water, looking like I need to reinstall again

< Message edited by pdozer63 -- 12/22/2006 9:46:13 AM >

(in reply to pdozer63)
Post #: 4
RE: Found a scoring bug that still exists - 12/22/2006 10:03:07 AM   
pdozer63

 

Posts: 95
Joined: 8/14/2006
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OK I am reinstalled now and after rechecking, I am using core version 1.3.84 and DBengine version 1.0.308

(in reply to pdozer63)
Post #: 5
RE: Found a scoring bug that still exists - 12/22/2006 11:08:01 AM   
pdozer63

 

Posts: 95
Joined: 8/14/2006
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game #1 after reinstalling, a kicker was injured for 4 games, the replacement kicks off and it goes out of bounds. So, the kicking team is awarded the ball on their own 30 yard line 1st & 10?!?!?! This is getting to be a real excersize in patience.

(in reply to pdozer63)
Post #: 6
RE: Found a scoring bug that still exists - 12/22/2006 6:06:13 PM   
dreamtheatervt


Posts: 483
Joined: 4/22/2006
From: Virginia
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quote:

ORIGINAL: pdozer63

OK I am reinstalled now and after rechecking, I am using core version 1.3.84 and DBengine version 1.0.308


You aren't using the most recent build. See this thread on where you can get the most recent build, which is much more stable than the one you are currently using:

http://www.matrixgames.com/forums/tm.asp?m=1330632


_____________________________


(in reply to pdozer63)
Post #: 7
RE: Found a scoring bug that still exists - 12/23/2006 9:37:20 AM   
pdozer63

 

Posts: 95
Joined: 8/14/2006
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well it had been a couple weeks since i visited the forum, so I wasn't aware of a newer version, so thank you for pointing me to it. I'll go stand in the corner for awhile now.

(in reply to dreamtheatervt)
Post #: 8
RE: Found a scoring bug that still exists - 12/23/2006 7:38:12 PM   
Brockleigh


Posts: 418
Joined: 10/25/2005
Status: offline
You still may need to double check your depth charts to make sure that you have the proper person taking kick-offs. The latest Build won't autommatically correct that.

_____________________________

It's time to kick ass and chew bubblegum... and I'm all outta gum.


(in reply to pdozer63)
Post #: 9
RE: Found a scoring bug that still exists - 1/1/2007 1:44:01 AM   
coachmark

 

Posts: 3
Joined: 12/29/2006
Status: offline
if you get a penalty on a successful 2 point conversion,  you get to try the 2 point conversion again and you get to keep the 2 points.

(in reply to Brockleigh)
Post #: 10
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