FreekS
Posts: 323
Joined: 5/12/2006 Status: offline
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While Ragnar and I don't always agree; this is one of the 0.00001% of the cases where we do. Yes, as the Executive Officer of the 'Banned by HHQ Club' this scares me too!. Joking aside, in 3.6 AND 3.7 there are two nice variations on the two strike missions described by Ragnar; 1. Delayed 'generic' of 'specific' shipstrike mission. The designer delays the shipstrike mission say by 1 hour and can then plot a plotted path for the ship-group on the strike-mission. In 3.6 the path can be as long as you like (i.e. the designer can make it say 100nm with various waypoints which is followed by speeds set between 5 and 30 knots); and the ship-group will follow the plotted path untill either it reaches the end of the plotted path (it then stops) or untill the enemy target is detected (It then plots an intercept course to fire its weapons). IMPORTANTLY the ship-group will follow the plotted path the whole way, even if the (1 hour) delayed shipstrike mission time has expired, as long as it does not detect the enemy. In 3.6 great designer aid to give a group a plotted path which will be replaced by the shipstrike mission. In 3.7 ANW the sip-group will stop whenever the delay time of the strike mission expires. Not fully broken but functionality decreased I would say. 2. The Dual-mission strike mission Ragnar wrote quote:
Specified Target: The scenario designer decides what target to hit. The AI will only hit this target, and once it is destroyed, the planes head home to base. The mission is deleted from the editor, and the aircraft stand down. Mission accomplished. This functionality is broken in 3.7. Now with this mission in 3.6 (and 3.7) there is a way to succeed the Missions Accomplished shipstrike mission by a Patrol mission. I've made missions where ships follow a plotted path untill a Specific Shipstrike mission triggers, then move and kill the enemy (specified ship), THEN proceed to execute a ASW, ASuW or AAW patrol mission! In this way you can make a ship move to the enemy, kill a target and then go back to base or proceed to a new target zone. This functionality actually STILL works in 3.6 and 3.7.3. My INDIAN scenario (USA side) currently is one of the few scens in which I've implemented this (I vividly remember the many nights of testing!). An AI-controlled Russian BattleCruiser in INDIAN is on a Specific Groundstrike mission, followed by a ASuW patrol mission. The beauty (well, in my eyes) of it is that in 3.6 while on the groundstrike mission the AI holds fire on enemy ships - first moving in to kill the ground targets with guns, then it unleases a SSM barrage on enemy ships once it switches from the Groundstrike to the ASuW patrol mission. Sorry for the rant! Freek BTW I love the (I think new) detection modes in 3.7 of spotting a ships WAKE or a planes CONTRAIL! BTWBTW In spite of everything Harpoon3 remains ONE HELL OF A GAME
< Message edited by FreekS -- 1/3/2007 12:29:35 AM >
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