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experienced player looking for allied fast paced game

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> experienced player looking for allied fast paced game Page: [1]
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experienced player looking for allied fast paced game - 12/27/2006 12:11:18 AM   
Yamato hugger

 

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Scenario 16. No sub auto ops. No sub doctrine. PDU on.
House rules:
Jap subs carry Glens only. Can conduct recon missions only (no naval search).
The Glen took a long time to set up, launch, and recover and wasnt used on a day to day basis

No Jap surface movement into the hex west of Singapore until Singapore falls.
The shore guns there were capible of shelling the Sumatra coast

Kwangtung forces can not leave Manchuria/Korea unless PPs spent to change their HQ.
game balance issue

Karachi can not be entered by the Japs unless all other bases in India have been taken
The British main base in this area was actually in East Africa, so my thought is, if the Brits are going to withdraw from the Pacific theatre, it should be because they lost all of India, not because they lost 1 base in India

Both sides ASW search aircraft min alt 1000'. Both sides naval search min alt 5000'.
unreasonable results occur with altitudes lower than these

No more than 6 ships in an ASW TF.
the game engine only allows 6 ships maximum to attack a sub, however, it will keep searching possible ships until it has gotten its 6 attacking ships. ASW forces were typically 4 to 6 ships in strength, probably for a reason

4E bombers may not conduct naval strike missions (may conduct naval search).
IMO the historical accuracy of 4E planes attacking moving ships at sea more closely matches the results gained by 4E planes on naval search than naval strike missions

4E bombers on daylight raids min alt 20,000' in 41-42, 25,000' in 43, and 30,000' in 44-45 (or maximum altitude of the aircraft).
historically daylight raids were conducted at higher and higher altitudes as the war went on. My guess is because flak was more effective in real life than it is in the game, thus this rule to compensate

OPTIONAL:
Your call, but would like a ruling one way or the other on these issues:
1) Landings at non-base hexes yes/no
2) Landings from subs yes/no/limited -- Limited meaning 1 raid per marine raider bn (there are 4) and SNLF airborne unit (there are 3)
3) Paradrops yes/no/limited -- limited meaning either A) 1 per airborne bn/rgt or B) Only allowed on Cc hexes (there are surprisingly few Cc bases in the game over 1/4th of them in Oz/NZ). Or both.
There were only 1 airdrop by each side in the war and neither had any significant affect in game terms. But just because the commanders didnt use the forces under their command to greater effect, doesnt mean the players should be so limited (IMHO). I was a paratrooper in the army and understand the tactical advantages. I would limit the drops to Cc hexes for the following reasons:
1) drops into wooded, mountain, swamp, and urban areas are generally unhealthy. 2) dropping into a full hex I think would fall into the realm of gameyness. The Tina based at Rangoon can paradrop on every base in India or China. It isnt reasonable for the allied player to have to defend all that, and there would be many more units available in the game to garrison those areas.


< Message edited by Yamato hugger -- 12/27/2006 5:03:11 AM >
Post #: 1
RE: experienced player looking for allied fast paced game - 12/28/2006 3:39:01 PM   
lyceum


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Is this with you as the allied player?

Thanks.

(in reply to Yamato hugger)
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RE: experienced player looking for allied fast paced game - 12/28/2006 10:20:26 PM   
Yamato hugger

 

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Either actually. I prefer Jap.

(in reply to lyceum)
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RE: experienced player looking for allied fast paced game - 12/29/2006 1:09:30 AM   
Redan


Posts: 129
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From: a Quonset hut in Shangri-la
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Is this with the stock map, or the AB map?

_____________________________

"You can't stack units in this game. This is Tactics II, hexes haven't been invented yet..."

(in reply to Yamato hugger)
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RE: experienced player looking for allied fast paced game - 12/29/2006 7:57:50 AM   
Yamato hugger

 

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I have my Jap turn ready to go on stock map. Never used Andys. I have looked at it and I prefer it. I have 3 other games going atm on stock maps (altho 2 of them seems to have died out after sinking 3 carriers in each of those 2 games 1 in Dec 41 the other in Feb 42 -- me as allies in both).

Dont have room for 2 complete WitP games on my computer. I assume you could swap in the maps for 1 game and swap them back out for another. How difficult is that? Does Andys map support scen 16? I prefer that to the un-realistic things that happen on turn 1 of scen 15 (I had one guy land at Kendari on turn 1 for example).

< Message edited by Yamato hugger -- 12/29/2006 8:08:29 AM >

(in reply to Redan)
Post #: 5
RE: experienced player looking for allied fast paced game - 12/29/2006 9:23:13 AM   
Alfred

 

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Yamato hugger,

Just wanted to compliment you on your house rules.  For a Japanese player they commendably disclose considerable self restraint.

Alfred

(in reply to Yamato hugger)
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RE: experienced player looking for allied fast paced game - 12/29/2006 9:43:08 AM   
Redan


Posts: 129
Joined: 4/8/2006
From: a Quonset hut in Shangri-la
Status: offline
It is very possible to switch between the stock map and the AB map. A little old fashioned DOS prompt comes with the AB map. Once installed, before opening WitP, you go to this utility and choose stock map, AB map or (AB extended map , if you load that too). The AB scenarios are loaded separately, as 115, 116, or 125, 126. The first 25 or so slots only work for the stock map. SO saves have to be made above that number.

I admit I was terrified to load it-- But have had no trouble switching back and forth. If you go to the AB map, you'll be glad. I haven't gone to the Historical download yet... I haven't had this game very long. But I played PACWAR for years, always as the allies!

That said, I have no trouble playing the stock game, or the AB.

_____________________________

"You can't stack units in this game. This is Tactics II, hexes haven't been invented yet..."

(in reply to Yamato hugger)
Post #: 7
RE: experienced player looking for allied fast paced game - 12/29/2006 10:47:07 AM   
Yamato hugger

 

Posts: 5475
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I played PacWar also for years. With the exception of the "hiways" they have for naval movement in that game, I prefer it. But them oddball hiways make this the better game.

(in reply to Redan)
Post #: 8
RE: experienced player looking for allied fast paced game - 12/31/2006 6:10:04 PM   
jaco


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Joined: 8/15/2005
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Hi Yamato Hugger,

Are you still looking? I am not a frequent poster but experienced and available. Currently I have one game going on, as the Japanese. I would like another game as the Allies. My gamepace is a turn a day, except friday.First turn should take a little longer. I am patched to 1.80.1, but willing to upgrade (just let me know).
If you'd like to give it a shot contact me, or send your turn to jaco_van_deurzen@hotmail.com.

(in reply to Yamato hugger)
Post #: 9
RE: experienced player looking for allied fast paced game - 1/1/2007 4:34:01 PM   
Yamato hugger

 

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Always have time for another

(in reply to jaco)
Post #: 10
RE: experienced player looking for allied fast paced game - 1/3/2007 7:17:17 PM   
jaco


Posts: 8
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Just send me your Jap turn and we can start!

(don't forget to tell me if I need to patch up)

(in reply to Yamato hugger)
Post #: 11
RE: experienced player looking for allied fast paced game - 1/15/2007 1:59:06 AM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
Sorry, been a busy 2 weeks. My birthday, wifes, grandsons, daughter in laws, christmas, new years. PM me your e mail address.

(in reply to jaco)
Post #: 12
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