Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Moving Siege Guns In Barbarossa 41?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> Moving Siege Guns In Barbarossa 41? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Moving Siege Guns In Barbarossa 41? - 1/4/2007 8:02:25 AM   
murphstein


Posts: 26
Joined: 8/3/2006
Status: offline
Playing Axis against PO in TOAW 3.0.0.17 and see that I have several siege arty units that, when I attempt to move them, pop up a dialog saying "Abandon all fixed weapons to move? yes/no"

I've searched in vain for some way to use these units without leaving behing half their firepower. Boarding the train doesn't help. Any clues?



_____________________________

Dan Murphy
Post #: 1
RE: Moving Siege Guns In Barbarossa 41? - 1/4/2007 6:47:53 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
I have modified this scenario by changing the wrong "fixed" 240 and 380mm guns with "210 mm gun" as the similar scenario "Operation Barbarossa 1941" and increasing the "horse teams" from 9/9 to 12/12. German battalions interested are: I/84, II/84, 624, 641, 767, 768, 814, 815 and 833.

Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to murphstein)
Post #: 2
RE: Moving Siege Guns In Barbarossa 41? - 1/4/2007 6:52:49 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
If you move fixed equipment, it is lost, and goes into the lost column of inventory. This is because the equipment is presumed to be in permanent emplacements, i.e., fixed in place, and unable to be relocated to another location within the time frame of the scenario.

In this scenario, I believe there is a small amount of on hand inventory for replacements of the fixed equipment, so you could conceivably entrain the units (losing the fixed equipment) then move them to the position you want to use them from, disembark and then wait a few turns for the replacements to fill up the empty slots. Then...finally...use them.

The reason you would want to keep them entrained, is because entrained units do not absorb replacements during the Automatic Bookkeeping Phase, and if you disembark them prematurely, they will take up what precious few pieces of replacement equipment there is. Given all this trouble, and the fact that the rail repair and rail capacity is in such short supply for this scenario, you might be better served using the units as hex converters, or launching spoiling attacks. Just keep in mind that they will not fire at range, with any effectiveness unless there is equipment currently assigned that can reach the target hex in question.

(in reply to murphstein)
Post #: 3
RE: Moving Siege Guns In Barbarossa 41? - 1/4/2007 6:53:51 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
Or...you could use Vito's modified scenario...

(in reply to JAMiAM)
Post #: 4
RE: Moving Siege Guns In Barbarossa 41? - 1/8/2007 9:33:23 PM   
murphstein


Posts: 26
Joined: 8/3/2006
Status: offline
Thanks...

(in reply to murphstein)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> Moving Siege Guns In Barbarossa 41? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.908