Prince of Eckmühl
Posts: 2459
Joined: 6/25/2006 From: Texas Status: offline
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quote:
ORIGINAL: Tank Commander I'll take a plump with one of these TF1942 I've played in the past. Would be fun to play again but I very much douibt I'll get it working on a modern PC Games that looked great in 1992, TF1942 or Aces of the Pacific, for instance, look (and sound) pretty silly now. The midi files that were used for music are particularly ghastly. Let me add, though, that those guys knew how to make games, ones that were fun to play. What made TF1942 so different from EVERYTHING else produced before or since, was it's approach to gameplay. As the USN or Japanese C.O., you developed a strategy for controlling the waters around Guadalcanal, you implemented it with patrols on a 2D, overhead map, and then you fought the battles, all the way down to manning a torpedo director (if you chose to do so). If successful on the long term, your side held control of the island and won the game. Fun? As a wargamer/simmer, nothing could beat the experience of emerging from a smoke screen in a badly damaged Patterson, only to see the Chokai steaming 600 yards away, to F-over to the torpedo director and pump that b*****d full of fish before you sank! That was fun, and that's the kind of experience that I believe is missing from the "wargames" that are being published today. To the extent that most of what are passed off as computer wargames are little more than animated board or miniatures games, I have to comment that the potential of computers to deliver deeper experiences to players has gone largely unfulfilled. If there are any developers out there with more time, cash and talent than business smarts, please take notice!!! PoE (aka ivanmoe)
< Message edited by Prince of Eckmühl -- 1/9/2007 5:45:25 PM >
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Government is the opiate of the masses.
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