Avatar47
Posts: 162
Joined: 9/3/2005 Status: offline
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Don't agree with alot of surrender opinions here, so here are mine: UK: Churchhill's gov't would not have surrendered. A post-Sealioned UK with a pro-Nazi puppet regime would have. That same regime would have ordered the colonies to lay down their arms. Whether the colonies would have done so is not something I will tread on. However, I suffice to say that without the grand Isle of Great Britain, Canadians and Australians would be hard-pressed to find the will and sacrifice to 'rescue' mother-england. I believe they would also have found an agreement with Nazi Germany had it come to that point. Both Aus/Can would be driven into the welcome arms of the Americans (which happened anyways in the real time line, just only after the war, and gradually). In AWD, I think a nice arrangement would be that every turn both Scotland and England are Axis occupied, England (but not the colonies) has a 5-25% chance of surrendering (the % I don't want to nail down) every turn. Eventually the USA will come into play and most likely liberate England, so if Axis gets a good Sealion in say Sp41, and hold England until what, 1944, then at 12 turns x 5%, that's a fair chance of surrender. You could even have additional modifiers depending if North Africa is overrun, Gibraltar fallen, Spain joined Axis, or even negative modifiers for the Axis (ie Barba started, minus 2%/turn). Again, UK cannot surrender if USA has joined. Russia: I do not agree on a Russian surrender. The Auto Victory is IMO, part of the simplistic (and rightly so) abstract method of overall 'surrender' from the WAllies and Russians. Once the Axis hit 78, bang, game over. That's enough IMO, I like the game as is. However, if some are really being picky. I would recommend that once the Axis has occupied ALL zones west of the Urals, Russia has a ~50%/turn 'collapsing'. It would then turn into a China-like state, where its remaining factories, although still producing, produce only every third turn. This would symbolize the political chaos that would most likely have ensued had Germany actually reached all or most of its goals in Russia (Leningrad-Moscow-Stalingrad-Astrakhan). Russia would still remain a 'threat' per se, and still occupy a part of the Wehrmacht, but this would certainly still be a nice perk for the German player. India/Australia: India should surrender if both South/East India are occupied. Surrender means a one-time loss of all Indian nationality troops. For Australia, the occupation of Victoria, even once, should force an Australian surrender (all units removed). These are one-time only surrenders. I guess my reasoning is that these surrenders rules force the WAllies to be especially vigilant in SW Asia, which many players let slide because they simply aren't as important theaters as elsewhere. Any opinions?
< Message edited by Avatar47 -- 1/10/2007 3:25:03 PM >
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