Dragoon 45
Posts: 435
Joined: 8/10/2004 Status: offline
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Thanks guys for the Info and confirmation. I was interested in this weapon because I wanted to see if it could be modelled in the game. From what some of you have said it does not sound like it can be accurately modelled. I have alway thought the lethality of mortars in the game is underrated. From personal experience, I would much rather be fired on by artillery than mortars. Mortars with their much higher rate of fire and pound for pound more lethal warhead are pure death on troops in the open. The only thing worse than mortars in my experience is rockets, although they are much less accurate. Some of you may not know this, but mortar rounds have a much higher explosive payload than normal artillery. The HE content in an 81mm mortar shell is equal to that of a 105mm round. A 4.2in round has as much explosives in it as a 155mm. Mortar rounds do not suffer from near as much stress when fired as normal tube artillery so the walls of the shell are much thinner, hence more explosives in the shell than a similar tube artillery round. The fragmentation effects were probably about the same due to little thought in the design of shells to provide uniform fragmentation during this period. If anything, the mortar rounds probably produced better fragmentation due to the thinner shell walls. Conventional WW II artillery shell design paided little attention to fragmentation effects, i.e. there was no uniform sized fragments from the rounds. The size of the fragments produced depended on the vagaries of chance in most cases. Modern artillery rounds in some cases have notched wire inside the casing to produce uniform sized fragments, but this is a fairly recent development. Shrapnel rounds except in limited anti-aircraft applications were very rarely used during the war. In an earlier thread, artillery effectiveness was cussed and discussed. I don't really want to reopen that issue, except to say I did not see anyone mention battle drills for infantry under indirect fire. SOP for troops in the open taking indirect fire is to immediately move out from under the fire. The Squad/Plt Ldr indicates a direction and distance and all members of the unit immediatedly move in that direction at a run for the indicated distance. To go to ground in that type of situation is more or less a death sentence for troops caught that way. The only real way to survive is to get away from the fire. Unfortunately, the AI does not model this behavior for infantry caught in the open under indirect fire. With this in mind, modelling the true effectiveness of artillery vs troops in the open I believe can not be done in this game. So like many things else in the game compromises were made and I believe a workable one was reached in this case.
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Artillery always has the Right of Way
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