sven6345789
Posts: 1050
Joined: 3/8/2004 From: Sandviken, Sweden Status: offline
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put this into another thread, but it better its into this one The war had four turning points 1)summer 1862 (Lee and Bragg->southern counteroffensive stopping an early Union victory) 2)Fall 1862 (Antietam and Perryville; South is stopped, no recognition by europe, democrats do not win a land slide victory in the mid term elections, also provides basis for emancipation proclamation) 3)summer and fall 1863 (Gettysburg, Chattanooga and Vicksburg; North on course towards Victory again) 4)summer 1864 (horrible losses of the union and standstill in front of Richmond/Petersburg and Atlanta almost lead to democratic victory in 1864 election) Only after the capture of Atlanta and the Shenandoah campaign of Sheridan against Early Lincolns reelection was assured, leading to the only now inevitable outcome of a Northern Victory all this is about battles and the home front reacting to it (esspecially on the union side) a victory at Antietam/Sharpsburg or Gettyburg or a longer standstill in front of Atlanta could have resulted in recognition of the confederacy by europe an eventually a democratic Victory in the 1862 and 1864 elections The population bonus of the north did not really help. since the union had difficulties finding people who were willing to fight; actually, during all of 1861 the armies of USA and CSA were about the same size. regarding economics, the union had to import arms up until 1864. in early 1862, most of the troops on both sides were still equipped with muskets;during 1862, this changed on the union side; the CSA followed in 1863; the rifle meant that the attacker needed at least a 3:1 advantage to succesfully win (at Fort Fisher, the ratio was 4:1 (8000 union against 2000 "rebels", with the union loosing 1000 men in the attack, and this after a gigantic 800 ton bombardement by 60 warships); so if you attack often, you loose more men. up to what i have seen now, the game copies this rather well. The only thing not well presented are the possibilitys opened by naval warfare (historically, by april 1862 all ports except Charleston and Wilmington were closed to blockade runners, try to accomplish that in the game) but then again, i haven't seen a single game capable of accomplishing that (VG Civil War, For the People, they all fail) regarding the availability of generals, there is a chance to randomize and hide the stats. you still get good generals, but it takes a while to find them
< Message edited by sven6345789 -- 1/14/2007 11:59:32 PM >
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Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today. Letter from a U.S. Marine,November 1943
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