Mike Wood
Posts: 2095
Joined: 3/29/2000 From: Oakland, California Status: offline
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Hello... Still play WIP, SPWaW and Neverwinter Nights, between "Carrier Force" programming sessions. CHS is pretty good. The map for Northern Australia is different, maybe better, don't know. There are changes in China, maybe better, don't know. The changes on the west coast of USA are ok. The map for Malay is not so good. Joel put a lot of work into determining the road net for the area and prefer his. A number of bases had airfields and or ports reduced, which confuses computer opponent, who expecting to use a base for staging or headquarters suddenly finds the ships it sends there for storage cannot disband or the airfield is too small to use for domination of the area. And, of course there are many bases that the computer opponent does not know exist; not on any of the lists, so it will pretty much ignore them except for air attacks. Rather like the changes in aircraft speed/maneuver, but object to the reduction of bombs carried by Allied bombers, which was done without increasing the ranges for those bombers or reducing the maximum bomb load value, which actually makes the bomber simulation less realistic, not more. A number of ships were added, many of which are quite neat. Hope that some one eventually does a comprehensive set of all ships all drawn to the same scale and in the same artistic style. But, until some one does, cannot play the CHS mod. Could overlook most everything else. Have not looked at Nick's mod. It is probably filled with data he tried to get into the official data set, but could not convince the fellow in charge of that data set (not sure who that was, but who ever it was allowed reduction of penetration for bombs from the UV data set, which caused Japanese cruisers to become impenetrable to 500 pound GP bombs). Nick is a pretty smart fellow with an excellent gaming mind, so his mod is most likely pretty good. Have been playing the unpublished "Michael Wood Mod", based on the official data set, with elements of CHS added, as well as own modifications (added the B-17 radioman’s gun, for instance, missing in all data sets that have seen). Really, you can only play the game once. After that, you know too much to play again. The artificial intelligence becomes too predictable. So, recommend playing the standard scenarios which you find interesting, one time each and then start playing mods or if you can tolerate them, other humans. Do not recommend starting over, if you find you have made some errors and call it a "learning experience". The computer opponent lacks that ability and that is its greatest weakness. Have never heard anyone call the computer opponent stupid the first time they played. They wait until they have starting over 15 times. As the computer opponent cannot have a "learning experience", you will probably have more fun, if you just play all the way through and accept errors like real war commanders did. Your humble programmer's thoughts. Have Fun… Michael Wood quote:
ORIGINAL: Beren What mod do you prefer? 1.- Nik mod 2.- CHS 3.- CHS + nik variant 4.- Others?(sorry i don´t know more, Big B maybe?)
< Message edited by Mike Wood -- 1/17/2007 10:22:59 AM >
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