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RE: The THREAD!!! - 1/25/2007 10:10:50 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline

quote:

ORIGINAL: Terminus

The hell he said!



True story - that was the bad new - the good news is the Admin Asst. is back and says she is going to try to get them for us...

(in reply to Terminus)
Post #: 35941
RE: The THREAD!!! - 1/25/2007 10:13:56 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

They are cheap and handy.

(in reply to rtrapasso)
Post #: 35942
RE: The THREAD!!! - 1/25/2007 10:14:51 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Lots of things are cheap and handy, but we're just going to discuss UPS's right now.....right fabertong?

(in reply to Mynok)
Post #: 35943
RE: The THREAD!!! - 1/25/2007 10:25:53 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
Evening Tithe...

Wow, I've got a lot of threads to check... including a weird spamfest about house rules called "Bob". Nice way to increase your postcount.

But first...

"Today's entertainment link, brought to you by... VSWG! Don't settle for less to fight the Japanese mess!!"

http://www.moviecliches.com/

For instance:

quote:

Weapons
  • Major characters never run out of ammunition, nor do they ever have to reload. (If the movie _does_ make them reload, they never have to actually carry any spare ammo until that scene)
  • Guns never run out of ammunition unless escape would be otherwise impossible.
  • The first shot or burst of fire from a bad guy _always_ misses, and is there just to announce that a fight will be taking place.
  • Bad-guy hand grenades make noise and smoke, but no real damage; good-guy hand grenades are devastating but selective; they will destroy tanks, but won't hurt the thrower, even if he drops one on his toe. Bad-guy grenades used by good guys become good-guy grenades, and _vice versa_.
  • When the villain runs out of bullets, he'll throw away his gun. When the hero does so, he'll conveniently come across another.
  • Machine guns submerged underwater for a long time won't jam or misfire when the hero pops up to use them. (see any Rambo movie)
  • A cigarette case/lighter in the shirt pocket will always block the bullet.
  • When the hero faces a ridiculously large number of shooters with high powered weapons, they will all miss after several shots. Then, the hero will pulls out this gun that looks like a toy and start picking off the bad guys from half a mile away, usually hitting them in the forehead.
  • People always pump out a few (probably used) shotgun shells at each corner when chasing someone.
  • When people aim a rifle with binocular-sight at someone on a very long distance, they manage to keep them in the bull's-eye all the time even if they move around.
  • When faced with dozens of armed opponents, the good guy will show up and appear to be shot, perhaps dozens of times. He will fall down, and presumably be dead, but will later miraculously turn out to have had the foresight to wear a bulletproof vest, armor plating, or even a silver tray to protect his torso (Batman). No one will ever shoot him in the head, where he is unprotected. Afterwards, instead of learning from his extremely good fortune, he throws his protection away, confident that the same situation cannot recur in his movie.
  • When superheroes like Batman or Robocop use high technology to protect themselves, the bad guys never take advantage of obvious weaknesses, such as no face protection.
  • Characters shot with guns will fly backward, or upward and backward, through the air - the laws of physics notwithstanding.
  • Characters use silencers on revolvers... and it works.
  • In 50% of action movies made after 1988, "Teflon Coated Cop Killer Bullets" will be referred to.
  • No movie character will ever use or refer to a safety on any firearm.
  • No movie character will ever use a .22-caliber weapon.
  • The cowboy who exchanges a dozen shots with the bad guys without hitting one will nevertheless be able to hit and detonate a stick of dynamite from 150 feet away with a revolver on the first try.
  • Once a character has flipped up the long range site on his rifle, he will always make his next shot.
  • Bullets removed from shooting victims and displayed to the camera will not be misshapen in any way from the impact - and will sometimes still have the casing attached.
  • Shots fired at the rear of a vehicle will cause the gas tank to explode.
  • Shots fired at windshields never deflect; they always penetrate and hit the bad guy in the forehead. If the good guy is driving, he'll simply have to duck a little to avoid them.
  • Shots fired at guys hiding around corners never whiz past; they always strike the edge of the building near the character's face.
  • Shots fired in Westerns that do not hit a character always ricochet loudly.
  • If there is a trough of water present in a Western gunfight scene, at least one shot will splash spectacularly in the water.
  • Western characters are never shot in the legs while hiding behind wagons.
  • No gun will ever jam or misfire after a quick-draw.
  • In a duel or in a gunfight between two characters standing in a street, at least one charcter is always hit on the first exchange of gunfire.
  • No debris will ever fall from a ceiling after a gun is fired upward into it.
  • Shurrikens and thrown knives never miss, unless they pin a character's clothing to a wall or tree.
  • Horses are never wounded in horseback gunfights.
  • Assassins will always wait 'till the very last moment to assemble their complex sniper weapon (often a pistol the size of a rifle).
  • Even weapons experts will freeze when confronted with a weapon which is not in firing condition-ie an un-cocked single action revolver or a submachine gun with its breech closed (also un-cocked). The person holding the gun must make several moves to fire the gun, and the adversary could just reach out and take the weapon, but the dropee just freezes even though often it is obvious that the cylinder is devoid of any ammo.
  • Movie gunmen never lock and load their weapons when anticipating a life-or-death confrontation. Oh they have their weapons drawn, but not charged with a round in the chamber. They usually (always when carrying a pump-action shotgun) wait until they confront their quarry to slam a round into the chamber with a dramatic ca-chunking noise.
  • Bullets, even though they are only pieces of lead-sometimes encased in copper, always make little explosions when they strike any kind of inanimate object.
  • Photos of loved ones, religous medals, and bibles can stop bullets better than a bullet proof vest.
  • All sub machine guns sound alike and have the same rate of fire
  • NEW requirement: all automatic pistols must be held sideways in order to be fired.
  • If you are a cowboy, aiming your rifle while using your horse as a support will always assure a first round hit.
  • All aautomatic weapons must be cocked in order to be fired, but bolt action weapons can fire two or three times without being cocked!
  • You can never un-jam a weapon by just pulling back the bolt and rechambering another round, 'though that will work 99 times out of 100 in real life.



_____________________________


(in reply to Mynok)
Post #: 35944
RE: The THREAD!!! - 1/25/2007 10:38:22 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Thread, those Steakhouse slugs are stinking up the General Discussion forum...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to VSWG)
Post #: 35945
RE: The THREAD!!! - 1/25/2007 10:44:21 PM   
fabertong


Posts: 4546
Joined: 2/25/2004
From: Bristol, England, U.K.
Status: offline

quote:

ORIGINAL: Terminus

Thread, those Steakhouse slugs are stinking up the General Discussion forum...

Just don't go there......

(in reply to Terminus)
Post #: 35946
RE: The THREAD!!! - 1/25/2007 10:46:25 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
quote:

ORIGINAL: Terminus

Thread, those Steakhouse slugs are stinking up the General Discussion forum...

Eh, why bother?

"Did Hitler use to shave himself and daily?" Damn, someone stole my thesis title!!

_____________________________


(in reply to Terminus)
Post #: 35947
RE: The THREAD!!! - 1/25/2007 10:47:51 PM   
Dixie


Posts: 10303
Joined: 3/10/2006
From: UK
Status: offline

quote:

ORIGINAL: wyrmm

Give it a couple turns...


awww, you're mean . At least give me a clue as to the whereabouts of my complete imeptitude's manifestation on the strategic canvas of the Pacific theatre of operations.

_____________________________



Bigger boys stole my sig

(in reply to wyrmmy)
Post #: 35948
RE: The THREAD!!! - 1/25/2007 10:48:21 PM   
Dixie


Posts: 10303
Joined: 3/10/2006
From: UK
Status: offline
Are we on page 2000 yet?

_____________________________



Bigger boys stole my sig

(in reply to Dixie)
Post #: 35949
RE: The THREAD!!! - 1/25/2007 10:48:42 PM   
Dixie


Posts: 10303
Joined: 3/10/2006
From: UK
Status: offline
How about.....

_____________________________



Bigger boys stole my sig

(in reply to Dixie)
Post #: 35950
RE: The THREAD!!! - 1/25/2007 10:48:59 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: VSWG

quote:

ORIGINAL: Terminus

Thread, those Steakhouse slugs are stinking up the General Discussion forum...

Eh, why bother?

"Did Hitler use to shave himself and daily?" Damn, someone stole my thesis title!!


It's just so strange to me that people who're obviously so unintelligent can operate computer keyboards...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to VSWG)
Post #: 35951
RE: The THREAD!!! - 1/25/2007 10:49:08 PM   
Dixie


Posts: 10303
Joined: 3/10/2006
From: UK
Status: offline
....now?

_____________________________



Bigger boys stole my sig

(in reply to Dixie)
Post #: 35952
RE: The THREAD!!! - 1/25/2007 10:49:37 PM   
Dixie


Posts: 10303
Joined: 3/10/2006
From: UK
Status: offline
Maybe if I sneak up on it?
.
.
.
.
.
.
.
NOW?

_____________________________



Bigger boys stole my sig

(in reply to Dixie)
Post #: 35953
RE: The THREAD!!! - 1/25/2007 10:56:14 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Not quite.  About 6-7 more posts.

Edit:

< Message edited by Mike Solli -- 1/25/2007 11:07:56 PM >

(in reply to Dixie)
Post #: 35954
RE: The THREAD!!! - 1/25/2007 11:02:43 PM   
wyrmmy


Posts: 214
Joined: 7/19/2004
Status: offline

quote:

ORIGINAL: Dixie


quote:

ORIGINAL: wyrmm

Give it a couple turns...


awww, you're mean . At least give me a clue as to the whereabouts of my complete imeptitude's manifestation on the strategic canvas of the Pacific theatre of operations.


Wouldn't be mean at all if you kept turn processing up to minimum standards...

(in reply to Dixie)
Post #: 35955
RE: The THREAD!!! - 1/25/2007 11:04:43 PM   
Dixie


Posts: 10303
Joined: 3/10/2006
From: UK
Status: offline
6-7????

That's loads

_____________________________



Bigger boys stole my sig

(in reply to Mike Solli)
Post #: 35956
RE: The THREAD!!! - 1/25/2007 11:06:26 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
I think we're down to about 4 posts now.

(in reply to Dixie)
Post #: 35957
RE: The THREAD!!! - 1/25/2007 11:07:20 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: Dixie

6-7????

That's loads


Loads? Now it's only 3 posts.

(in reply to Dixie)
Post #: 35958
RE: The THREAD!!! - 1/25/2007 11:10:01 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Dixie

6-7????

That's loads


Loads? Now it's only 3 posts.

Page 2000? Erm, no.

_____________________________


(in reply to Mike Solli)
Post #: 35959
RE: The THREAD!!! - 1/25/2007 11:10:25 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
..but maybe 1200?

_____________________________


(in reply to VSWG)
Post #: 35960
RE: The THREAD!!! - 1/25/2007 11:10:43 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
Maybe now?

_____________________________


(in reply to VSWG)
Post #: 35961
RE: The THREAD!!! - 1/25/2007 11:12:35 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

quote:

ORIGINAL: Terminus

Thread, those Steakhouse slugs are stinking up the General Discussion forum...


Steakhouse? I'm afraid this reference is lost on us aliens......

(in reply to Terminus)
Post #: 35962
RE: The THREAD!!! - 1/25/2007 11:13:17 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Count yourself lucky...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Mynok)
Post #: 35963
RE: The THREAD!!! - 1/25/2007 11:17:31 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: VSWG

quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Dixie

6-7????

That's loads


Loads? Now it's only 3 posts.

Page 2000? Erm, no.


Uh... that's 1200, and I think I'm off by about 10.

(in reply to VSWG)
Post #: 35964
RE: The THREAD!!! - 1/25/2007 11:27:26 PM   
RUPD3658


Posts: 6922
Joined: 8/28/2002
From: East Brunswick, NJ
Status: offline
Good news for Mike. Bad news for NJ rednecks:

http://www.thnt.com/apps/pbcs.dll/article?AID=/20070125/NEWS/70125008

_____________________________

"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke


(in reply to Mike Solli)
Post #: 35965
RE: The THREAD!!! - 1/25/2007 11:33:40 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: RUPD3658

Good news for Mike. Bad news for NJ rednecks:

http://www.thnt.com/apps/pbcs.dll/article?AID=/20070125/NEWS/70125008


Secret training base. And I thought the desertion rate there was abnormally high.....

(in reply to RUPD3658)
Post #: 35966
RE: The THREAD!!! - 1/25/2007 11:43:26 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline

quote:

ORIGINAL: VSWG

Evening Tithe...

Wow, I've got a lot of threads to check... including a weird spamfest about house rules called "Bob". Nice way to increase your postcount.

But first...

"Today's entertainment link, brought to you by... VSWG! Don't settle for less to fight the Japanese mess!!"

http://www.moviecliches.com/

For instance:

quote:

Weapons
  • Major characters never run out of ammunition, nor do they ever have to reload. (If the movie _does_ make them reload, they never have to actually carry any spare ammo until that scene)
  • Guns never run out of ammunition unless escape would be otherwise impossible.
  • The first shot or burst of fire from a bad guy _always_ misses, and is there just to announce that a fight will be taking place.
  • Bad-guy hand grenades make noise and smoke, but no real damage; good-guy hand grenades are devastating but selective; they will destroy tanks, but won't hurt the thrower, even if he drops one on his toe. Bad-guy grenades used by good guys become good-guy grenades, and _vice versa_.
  • When the villain runs out of bullets, he'll throw away his gun. When the hero does so, he'll conveniently come across another.
  • Machine guns submerged underwater for a long time won't jam or misfire when the hero pops up to use them. (see any Rambo movie)
  • A cigarette case/lighter in the shirt pocket will always block the bullet.
  • When the hero faces a ridiculously large number of shooters with high powered weapons, they will all miss after several shots. Then, the hero will pulls out this gun that looks like a toy and start picking off the bad guys from half a mile away, usually hitting them in the forehead.
  • People always pump out a few (probably used) shotgun shells at each corner when chasing someone.
  • When people aim a rifle with binocular-sight at someone on a very long distance, they manage to keep them in the bull's-eye all the time even if they move around.
  • When faced with dozens of armed opponents, the good guy will show up and appear to be shot, perhaps dozens of times. He will fall down, and presumably be dead, but will later miraculously turn out to have had the foresight to wear a bulletproof vest, armor plating, or even a silver tray to protect his torso (Batman). No one will ever shoot him in the head, where he is unprotected. Afterwards, instead of learning from his extremely good fortune, he throws his protection away, confident that the same situation cannot recur in his movie.
  • When superheroes like Batman or Robocop use high technology to protect themselves, the bad guys never take advantage of obvious weaknesses, such as no face protection.
  • Characters shot with guns will fly backward, or upward and backward, through the air - the laws of physics notwithstanding.
  • Characters use silencers on revolvers... and it works.
  • In 50% of action movies made after 1988, "Teflon Coated Cop Killer Bullets" will be referred to.
  • No movie character will ever use or refer to a safety on any firearm.
  • No movie character will ever use a .22-caliber weapon.
  • The cowboy who exchanges a dozen shots with the bad guys without hitting one will nevertheless be able to hit and detonate a stick of dynamite from 150 feet away with a revolver on the first try.
  • Once a character has flipped up the long range site on his rifle, he will always make his next shot.
  • Bullets removed from shooting victims and displayed to the camera will not be misshapen in any way from the impact - and will sometimes still have the casing attached.
  • Shots fired at the rear of a vehicle will cause the gas tank to explode.
  • Shots fired at windshields never deflect; they always penetrate and hit the bad guy in the forehead. If the good guy is driving, he'll simply have to duck a little to avoid them.
  • Shots fired at guys hiding around corners never whiz past; they always strike the edge of the building near the character's face.
  • Shots fired in Westerns that do not hit a character always ricochet loudly.
  • If there is a trough of water present in a Western gunfight scene, at least one shot will splash spectacularly in the water.
  • Western characters are never shot in the legs while hiding behind wagons.
  • No gun will ever jam or misfire after a quick-draw.
  • In a duel or in a gunfight between two characters standing in a street, at least one charcter is always hit on the first exchange of gunfire.
  • No debris will ever fall from a ceiling after a gun is fired upward into it.
  • Shurrikens and thrown knives never miss, unless they pin a character's clothing to a wall or tree.
  • Horses are never wounded in horseback gunfights.
  • Assassins will always wait 'till the very last moment to assemble their complex sniper weapon (often a pistol the size of a rifle).
  • Even weapons experts will freeze when confronted with a weapon which is not in firing condition-ie an un-cocked single action revolver or a submachine gun with its breech closed (also un-cocked). The person holding the gun must make several moves to fire the gun, and the adversary could just reach out and take the weapon, but the dropee just freezes even though often it is obvious that the cylinder is devoid of any ammo.
  • Movie gunmen never lock and load their weapons when anticipating a life-or-death confrontation. Oh they have their weapons drawn, but not charged with a round in the chamber. They usually (always when carrying a pump-action shotgun) wait until they confront their quarry to slam a round into the chamber with a dramatic ca-chunking noise.
  • Bullets, even though they are only pieces of lead-sometimes encased in copper, always make little explosions when they strike any kind of inanimate object.
  • Photos of loved ones, religous medals, and bibles can stop bullets better than a bullet proof vest.
  • All sub machine guns sound alike and have the same rate of fire
  • NEW requirement: all automatic pistols must be held sideways in order to be fired.
  • If you are a cowboy, aiming your rifle while using your horse as a support will always assure a first round hit.
  • All aautomatic weapons must be cocked in order to be fired, but bolt action weapons can fire two or three times without being cocked!
  • You can never un-jam a weapon by just pulling back the bolt and rechambering another round, 'though that will work 99 times out of 100 in real life.




Two of my favorite movie scenes are where they break the rules:

Big Trouble in Little China - the hero exuberantly fires his pistol into the ceiling - and a large chunk of it falls on him, knocking him cold...

and
Last Action Hero: Arnold S. is in the real world, and confidently shoots at the bad guys gas tank, expecting to explode... and is sadly disappointed...

(in reply to VSWG)
Post #: 35967
RE: The THREAD!!! - 1/25/2007 11:45:11 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Oh yeah guys I meant to mention earlier today.

I'm 27 today..... it's my birthday

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to rtrapasso)
Post #: 35968
RE: The THREAD!!! - 1/25/2007 11:46:55 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
i had a video tape of "The Effects of Firearms" where they disproved so many of these myths... them shooting at a gas tank was particularly fun - they tried everything up to an including APIT (Armor Piercing Incendiary Tracer) ammo trying to get a gas tank to blow up... and couldn't.

(in reply to rtrapasso)
Post #: 35969
RE: The THREAD!!! - 1/25/2007 11:49:29 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

ORIGINAL: Speedy

Oh yeah guys I meant to mention earlier today.

I'm 27 today..... it's my birthday


Happy Birthday!!!

(in reply to Speedysteve)
Post #: 35970
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