boggyjr
Posts: 89
Joined: 8/22/2006 From: Edmonton, Canada Status: offline
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quote:
ORIGINAL: Marauders The new sim engine is not part of 3.5, as far as I know. The beta team is tweaking the current sim engine though, as we do from time to time, to make sure that the statistics are more in line with what we would like. In this case, we would not only like good stats, buit also stats that compare well with the stats of played games, so there is less imbalance between played games and simmed games. For leagues players, this is important. Of course, we will return to that again after we tweak the playbooks, so it goes in cycles. In my estimation, a public update will not be in just a few days, as we would have liked. From time to time the wheels slow a bit behind the scenes. David is using the time productively, but builds just do not come as fast. I am sure 1.3.149 would have been considered for a release, but David found a follow on bug that was relatively easy for him to go back and correct, but it basically ruined what was otherwise a nice build. If not for that, a new public build would likely have already been posted. As always, we are also looking into a few issues that community members have brought up. It is better to check twice rather than to miss something. I would like to a moment thank community members for their input on the public beta forum. Matrix Games and Wintervalley Software could stay private in beta releases, not add features, and take less heat from outside of the community, but public input is important, and feedback really is helpful. Oh....wait a minute. I didn't explain myself. I wasn't taking about a new sim engine, but the ability to turn the ball off during the sim to make the sim go faster. Is that in the next patch/release/public beta???? Thats kind of what I was asking...
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