ChezDaJez
Posts: 3436
Joined: 11/12/2004 From: Chehalis, WA Status: offline
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quote:
Otherwise, you'll have to further define "fix" !!! Hi Joe, Well, for me the fix would be to allow air units without aircraft to airlift or rail out. The problem in previous versions was that you could not rail a unit if the rail destination was less than the air transfer range. So if your unit had no aircraft or if they were damaged, you couldn't transfer them. They were stuck where they were. Do the latest versions allow rail movement less than the air transfer range? If not, why not? What's the ratrionale? This really impacts the longer range aircraft like the Nells and Bettys. If you had one of those units without aircraft anywhere in SE Asia or China, they couldn't rail anywhere. The other issue is if they are on an island base that is subject to enemy air superiority, you're really screwed. Sending in ship transports is too dangerous. I can fly air transport to pick up ground units but I can't pick up a bunch of pilots. Makes no sense to me. Its inconceivable to me to allow a land unit to move via the ground but not a bunch of planeless pilots. I should be able to send in an air transport and pick their useless butts up. At the very least, place them in a rail car where possible and send them on down the line. Even a fragment should be able to rail out. So the fix should allow you to move out pilots in units that have no flyable aircraft. If the unit had damaged aircraft and you transfer the pilots out, then have those planes become destroyed during the transfer. BTW, the version we are playing is v1.8 This isn't meant to be a rant. Its just one of many design points that could have been done better. Chez
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Ret Navy AWCS (1972-1998) VP-5, Jacksonville, Fl 1973-78 ASW Ops Center, Rota, Spain 1978-81 VP-40, Mt View, Ca 1981-87 Patrol Wing 10, Mt View, CA 1987-90 ASW Ops Center, Adak, Ak 1990-92 NRD Seattle 1992-96 VP-46, Whidbey Isl, Wa 1996-98
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