Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: CC First off, this game looks like it will be the best stratigec WWII game in the history of gaming! I only hope there is an option to turn off the turn-limits I've been hearing about on this fourm! Why? Because It allows for MUCH more freedom as you are not rushed by a stupid turn limit. Also, It is possible that the war may be still in full swing at the time the turns end. So, all I'm asking for is just a simple OPTION to turn off the turn limits. That way, people can play according to their prefrence. Also, Perhaps you should make an option enabiling the USSR to join any side it wishes, I mean there was strong demand for a German-Soviet-Japenese Axis. Also, it would be great and easy(I think) to enable the game to continue after/if the axis are defeated so the USSR can maybe strike at the allies. Yes, welcome to the forum. I read all the comments forum members write with great interest. I am not certain what you mean by "turn limits", but I'll assume you mean that the game ends on a specified date. If you have something else in mind, let me know. The 2 short scenarios are 5 turns each and are meant to serve several purposes: (1) introduction to the game mechanics, (2) games that require much less time to complete, and (3) sort of "time trials" where the players are definitely working within a time limit to achieve their objectives. The other 9 scenarios are of varying length, though they all end at the same time in history: Jul/Aug 1945. The variation is driven by the varying starting date (Sep/Oct 1939 or later). One of the optional rules enables extending the game until Jul/Aug 1948. That's a long extension of 18 turns (from 36 to 54 = 50%). Going beyond that the game loses a lot of its historical verisimilitude, for the reasons Frederyck gave (unit production gets rather silly). The Patton in Flames and America in Flames add-on modules from Australian Design Group (ADG) extend the war beyond 1945, with some assumptions about enhanced units being available. MWIF product 1 will not include those modules - I have more than enough to work on as it is. Similarly, Days of Decision (3rd edition) begins the war prior to 1939 and offers the players a lot of choices in regards to aligning different countries for the Axis and Allied sides during the 1930's. That add-on module is also not part of MWIF product 1. As you might be able to guess, Matrix Games has plans for me working on MWIF for years to come, with additional products. But one thing at a time, ... back to the code.
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Steve Perfection is an elusive goal.
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