christian brown
Posts: 1441
Joined: 5/18/2006 From: Vista, CA Status: offline
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Clearly bombardment attacks rarely result in an immediate kill, but using them to soften up coastal artillery is obviously very important - note that one of the more effective uses of airpower is to target enemy rail, IIRC, total destruction of rail in the region you are attacking negates the so-called "defender's bonus" of 2 points as applied to the evasion roll - which, when using a bombardment attack afterward, be it by air or ART significantly affects the outcome (because of the doubling of modifiers when bombardment rolls occur.) Making sure you have the Combined Arms Modifier on your side is also great for the bombardment doubling of modifiers. Last thing to mention here: Using air units in conjunction with sea units one at a time is the best way to get the most bang out of your Heavy Fleet buck, the most obvious example is when the Japanese take Foochow on turn 1. The WA can even do this to the Germans (if they only have 1 art unit present in a place like the Low Conuntries or W France there is very little risk that the firing HF will be hit) long before Overlord, just to get some cheap kills (and perhaps vet or elite status for the aircraft - LFs can participate as well, and getting those vet or elite can be really useful when prosecuting the sub war.) All in all, I really like the fact that airpower cannot clear regions of land forces as was seen in WaW, and with the differentiated kinds of attacks (general, rail, factory, resource, portstrike, airfield strike) that air can make, is still highly useful, you just have to be slightly more creative to take advantage.....
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