shawn118aw
Posts: 39
Joined: 1/3/2005 Status: offline
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Here are a few that I have been wishing they would apply for a long time now. Tone down the Costal Gun Fire effectiveness by 1/6. Let the player decide what hex side direction each unit will defend. Also, once a landing force in ashore then the STATIC costal guns are considered eliminated. On the Ship and Task Force display next to the speed #, show the fuel loads in % remaining just like the Air Strike, Guns, AAA, and ASW % percentages. I never know when a ship is fully loaded without a chart. On the Task Force display add and ETA (what day of arrival) to the destination. On the Task Force display add a NOTE pad for players to type in notes for that TF, I lose track for what I want them to do or load—only say 80 spaces for data. Allow the player the option to turn off the options on the Task Force Display (master), i.e. the Retirement Allowed, Unload on arrival, ECT. Add a list that show when a Task Force as arrive at it destination and is awaiting order, this is for a TF does not get lost in the crowed and just sits around for a week. Allow the player to set a day of arrival for a Task Force at a location. Add a button to allow the player to direct that a Task Force either Bombard or Land at night. Add a button to give the player the option to turn OFF the Political Points limitations. Add a button to give the players in Surface Combat the options to either Withdraw or stand and fight no matter what. Can you set the screen to a larger font (or hive me the option…PLEASE?) Replacements, no auto replacements just showing up thousand of miles away. Aircraft only show up in the US or Japan the same as ships. As for ground forces, when ever the parent unit request replacements, then each county would produce them and these would show up in the US and Japan like units that are divided and then they have to be shipped. Have a stacking value for each hex for ground units. Allow aircraft to target enemy Task Forces, individual ground units, and supply depots. Allow naval bombardment Units to target individual ground units, airbase, ports, or supply depots. Have a report for button for Resources and location, Oil and location, naval repair location and capability. On the ship losses table, include a summary number and date the ship was sunk. Allow Task Forces to have multiple stops and actions as an option Have a separate and detailed report for ordered RECON missions; these reports are like Combat Report. Add Drop off and Pick Up Resources in the Auto Convoy actions. Allow the player to build their own Auto Convoy routes to and from locations. Add the option to each Task Force to load supplies on a 10% increment level from a base, i.e. for a 7000 tons cargo ship and I only want to load 700 tons (i.e. 10% steps, just like the air commitment levels) Allow the Japanese Player to build what every type of Ground unit I need; I have enough base forces for allow me to convert units to other units. Allow the Japanese Player to determine what type and increase the number of pilots that I need. And finally, allow the player the options to pick up ALL the supplies at a base if I want to. Let me determine what and where the supply goes. Just a few items for the wish list that I would like to see. Most all of these items I have submitted several times since Version 1.2 came out, but nothing yet.
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