Beeblebrox
Posts: 200
Joined: 10/27/2006 Status: offline
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quote:
This is a long shot, but if the troops that had spotted the enemy became "cowered" or otherwise incapacitated, they would have lost sight of the enemy. Fair point, and a perfectly rational explanation of the behaviour. I think it is highly unlikely there is a bug here (though I can't be 100% sure). CC3 was published by Microsoft, so Quality Control and Testing would probably have been a zillion times better and more thorough than any other publisher... you just have to look at the Production quality and the tiny Patches for CC1, 2, and 3, as compared with 4 and 5. I don't think this is the case here, but you also have to take into account the quality of the Map Coding. What you 'see' has nothing to do with what is going on in the engine. Nothing. A badly coded map will give you all kinds of stupid/broken situations. Just because you see a flat field does not mean that the field is flat as far as the engine is concerned, if the Code makes it something completely different, or the LOS file was calculated using a source file that did not match the 'painting'. But, we can't rule out 100% that there isn't a bug, it's just that I reckon it to be highly unlikely. Can you tell us what map(s) this happened on? I wouldn't mind taking a look to see if I can replicate this, out of curiousity...
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