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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Tech Support >> Combat animations Page: [1]
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Combat animations - 2/16/2007 4:12:04 PM   
Kapten Q

 

Posts: 85
Joined: 10/17/2005
From: Stockholm, Sweden
Status: offline
Hi

I'm in a PBEM right now and we can not get the combat animations to work in the witp001 file. I'm the Japanese. We both have this option on all the time but when I watch the combat replay there are no animations to be seen.

Any cure for this?

Q
Post #: 1
RE: Combat animations - 2/19/2007 4:33:37 PM   
rtrapasso


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Joined: 9/3/2002
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quote:

ORIGINAL: Kapten Q

Hi

I'm in a PBEM right now and we can not get the combat animations to work in the witp001 file. I'm the Japanese. We both have this option on all the time but when I watch the combat replay there are no animations to be seen.

Any cure for this?

Q


There was someone else who recently reported this, but i am unaware if there was a cure or what the outcome was... you might try looking through recent threads - pretty sure it was in the past few weeks.

(in reply to Kapten Q)
Post #: 2
RE: Combat animations - 2/19/2007 4:39:29 PM   
tanjman


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Joined: 1/26/2002
From: Griffin, GA
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I've had this problem with the last PBEM I tried to start with Historical 1st Turn On, never found a soulution except to play with Historical 1st Turn Off.

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(in reply to rtrapasso)
Post #: 3
RE: Combat animations - 2/19/2007 4:42:10 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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Ah - i hadn't read that, thanks...

Kapten Q - you might try this thread for additional info...
http://www.matrixgames.com/forums/fb.asp?m=1369285

(in reply to tanjman)
Post #: 4
RE: Combat animations - 2/19/2007 6:31:29 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
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IIRC it only affects the 1st turn with Historical 1st turn on...

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Here's a link to:
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(in reply to Kapten Q)
Post #: 5
RE: Combat animations - 2/21/2007 1:53:54 PM   
Kapten Q

 

Posts: 85
Joined: 10/17/2005
From: Stockholm, Sweden
Status: offline
OK thanks!

Q

(in reply to rtrapasso)
Post #: 6
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