David Winter
Posts: 5158
Joined: 11/24/2004 From: Vancouver, BC Status: offline
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quote:
Thanks - I see now that Page 36 does contain the data. I should have looked more closely at that page before sending the email. I am assuming that the numbers indicated respresent either keyboard or number pad numbers on the keyboard. Please advise if different. The numbers are the same for all devices. Button 1 on the mouse, is the same function as button 1 on a game controller and key 1 on the keyboard (space can also be used for key 1) quote:
Also, I note that the keyboard arrows will select formations/plays - seems to correspond to a D Pad ona controller. Yes, keyboard arrows perform that function (note this is not the number pad arrows, but the stand alone arrow keys). quote:
I also noted that I could not select from among the full range of formations and/or plays in the Fun-N-Gun Playbook if I used the mouse, when compared to using the keyboard. You need to click the little arrow buttons that change the formation pages if you're using the mouse. quote:
One more question - and this is one I have always wanted to ask a developer for a football game: Is the play result pre-determined based upon all game factors, then depicted on the field via the graphics? Or, does the play unfold as depicted with the results being determined as the play progresses graphically? It's not a secret, but it depends completely on the game. Many games perform the complete play result calculation and then present the result to the user. These play result calculations are based on various result tables and 'dice rolls'. While there are differences in exactly how this is done between them, most text based stats games work this way. Maximum-Football is different. With Maximum-Football, the game does not know the end result of the play until the play is over. The player positions, the game physics, the user controls, everything effect the outcome of an individual play. No two plays ever have exactly the same outcome (although they're often close). If, for example, the middle line backer lines up just a little further left than he did on the previous play (even if the defensive play called both times was the same), then he's going to have to run further, and possibly be out of position to miss a tackle he was able to make on the previous play. If the quarter back takes a 1/4 second longer to find an open receiver than he did on the previous play, he may miss a target. Linemen become fatigued and may not be able to hold the block as long this play as he did the last. Etc... Ball bounces are effected by physics so one fumble may bounce out of bounds whereas the last fumble bounced into the hands of a defender that was able to return it for a TD. And obviously user controlled players (if played in arcade mode) can do whacky things that have big impacts on the play out come. The game does not have any way to know the outcome of a play at the snap of the ball. Everything that happens on the field, is unique each time.
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