Twotribes
Posts: 6929
Joined: 2/15/2002 From: Jacksonville NC Status: offline
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I am all for historic starting conditions and having a "historic" scenario. I think it was a bit of a mistake to not have one at release. BUT.... The designers have explained over and over why they thought it WAS a good idea to them at the time. And it is, as they explain it, a reasonable goal to want a BALANCED game. They simply failed to ralize a lot of us would want that Historical game too. FURTHERMORE.... as released , except a couple bugs fixed in a couple days from release, the game is COMPLETELY playable AND able to both the balance, historic and Turtledove recreation. The designers are back at work not only giving its game what the players want, but ensuring new bugs are squashed before release. AND in their defense, they rightly have chosen to modify a few things that might have been problems in a historical game, AND adding a few features now rather than later. One could easily modify the game as released to fit the specifications they wanted in almost every case. The direction the designers took originally was for a balanced type game, changing that lead them to find, in connection with players requests, that certain changes had to happen. I understand the frustration but take a deep breath, step back and look at the reality. It takes time to make changes, as changes are made testing has to occur, as testing occurs other changes may become neccassary. All this at no cost other than time to the purchasers of the game. This game is VERY sound. But every change can cause a cascade of effects unintended or simply unexpected. And to be clear the changes are things the PLAYERS want. The Game designers didnt wake up last month, slap themselves on the head and say "DAMN, this is cool, lets do this , who cares how long it takes?" The changes are because of the players demands, wishes and requests. Not because the game engine doesnt work.
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