TPM
Posts: 349
Joined: 2/8/2007 Status: offline
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Just want to throw in my two cents--I love TOAW for the detail, the variable scale, the insane amount of scenarios and modibility. However, the combat/movement/impulse system has always been confusing to me...I have a hard time explaining it, TOAW experts could help out here, but I know you can't expect to attack and move however you want using every unit's movement allowance (as in a lot of games)...combat rounds get "used up" and you may find yourself unable to do a certain attack you wanted to. I think this is actually really cool, simulating some kind of operational/supply/logistics thing, but it frustrated me 'cause I could never figure it out. Anyway, that's my one thing that has always kept me from really enjoying TOAW. Have not played BF, but I have KP and I think it's a great game...great engine, great scale, cool command/unit structure system. I found the map to be somewhat distracting, you can't really get a good operational view of your situation because the units blend into the map too much (IMHO), but other than that I like it...I would be playing the Decisive Battles series alot more if there were more and better (meaning=ones I like!) scenarios for it. Operation Typhoon, Kasserine Pass, North Africa, other great battles on the East Front (Manstein's victory in 1943, Kiev, etc.), the Balkans--where are these scenarios? Well, that's a bit more than 2 cents. Thanks.
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