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Fatigue Questions - 2/18/2007 4:14:02 PM   
BrucePowers


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This is a simple one. What do you consider high fatigue in an air unit? What is your cutoff point for normal flying ops?

< Message edited by BrucePowers -- 2/18/2007 4:28:20 PM >
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RE: Fatigue Questions - 2/18/2007 4:30:12 PM   
Dino


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Below 20.

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RE: Fatigue Questions - 2/18/2007 5:28:40 PM   
jwilkerson


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quote:

ORIGINAL: BrucePowers

This is a simple one. What do you consider high fatigue in an air unit? What is your cutoff point for normal flying ops?



I pay more attention to morale than fatigue ... morale seems to have more to do with whether they will fly. If no air HQ present then under 50 morale and I think about shutting them down. With air HQ I don't. But fatigue does seem to have plenty with how much they will do when they do get there. Though I have routinely operated people (especially fighters) at fatigues higher than 20 .. but don't really have a numerical limit in mind.



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RE: Fatigue Questions - 2/18/2007 5:45:49 PM   
RUPD3658


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I shut down ops when fatigue gets over 25. While low moral will keep plane from flying, high fatigue will cause higher OPs losses.

Of course with my back to the wall or given a shot at a juicy target, all bets are off.

< Message edited by RUPD3658 -- 2/18/2007 6:00:13 PM >


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RE: Fatigue Questions - 2/18/2007 6:00:34 PM   
tsimmonds


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For fighters, 15 fatigue is pretty much my limit for anything but CAP over their own base.

I would be willing to push bombers harder than this, but I find that morale stops my bomber ops before fatigue rises to what I would consider to be a problem; my 2E groups fall pretty quickly (1-2 missions) from 80-90 morale to below 50. Below 60, I don't use them unless I have to. Below 50 I won't use them at all.

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