Randall Grubb
Posts: 80
Joined: 4/6/2001 From: Seattle, WA Status: offline
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ORIGINAL: Masked Gunman I've been playing the new game for over 40 hours now, and I'm glad to be playing Close Combat again. But I have noticed quite a few mistakes, big and small, along the way. I'm sure I'll discover more, so I am dedicating a thread to all glitches/errors/inconveniences so that MatrixGames can hopefully fix them up in a patch. If you find more errors, please add them to this thread so that MatrixGames will take notice. LIST OF ERRORS (so far) Or simply your opinions. quote:
(1) In CoI Grand Campaign, the second battle of the second operation only has German victory locations at the beginning. Therefore, depending on the game settings, you will automatically lose this battle or have 2 minutes to capture one victory location before losing. Of course, the opposite happens if you are German. This is not an error, it is deliberate. Move out quiclky and decisively or die. Live it or live with it; these will not be changed. quote:
(2) In CoI Grand Campaign, the first battle of the second operation has its map awkwardly stretched to the point that you cannot make any sense out of it. This is true for a few other maps as well. (Some are only slightly distorted while others, like this one, is pretty messed up.) This is not an error. This is due to your own resolution settings and is not endemic to the game. Change your resoultions settings. quote:
(3) Incorrect action of firearms. I only observed this in the Russian Tokarev TT33, but this may be happening in other weapons. The TT33 is a semiautomatic pistol; no reloading is necessary in between shots. Instead, you reload after emptying an 8-round magazine. In CCCoI, soldiers reload after each shot; this was not the case in CCIII. Bull. The TT33 has a reload chamber of .2 seconds and a magazine load time of .5 seconds. Your particular Russian was either supressed or pinned. Show me otherwise. quote:
(4) The German engineer team (Pioniere) carries a flamethrower but such weapon is not listed in the unit description. Highly doubt this. It is the crew served weapon for the 8th soldier in the team. Do you have a screenshot? quote:
(5) The Russian SU-76t's icon is the same as the German StuG IIIG's icon. Not only do they look different, the fact that the SU-76t's "icon" is facing right (as with all other German vehicles) instead of left (as with all other Russian vehicles) makes it very confusing. Again, not an error. This is explained in the Release notes and is due to the imitations of available icons. quote:
(6) When a group of units is ordered to move (I have experienced this a few times when fast-moving a group of tanks), after all the units move to their respective destinations, sometimes only one of the purple dots will disappear and only that corresponding unit will report in. The others will still have their dots intact, and will not report the fact that they have completed movement (and are in fact sitting on top of the dot). I highly doubt the veracity of this one. This has never been observed in testing, or, I might add, ever in CC3. That part of the code was not touched. Please supply a screenshot and full description of actions. quote:
(7) The smoke-ammo count for the German light mortar decreases from 40 to 30, then 20, 19, 18, 17, 16... after each single smoke shot. Interesting. Is this a game error or obsever error? The 5cm mortar has only 30 rounds of smoke to begin with, yet you see 40, which the data cannot possibly produce under any circumstances. Please tell me more, and you need to back it up with screenshots. quote:
(8) I don't see why units should be listed as Cossack or not as their main titles. For example, when I hover over a Cossack Light Mortar, it'll show as "Cossack Mortar." The problem is that the Cossack part tells you nothing strategically--if I see that, I want to know whether the mortar is light, medium, or heavy (which is the part of the name if it is not Cossack). Furthermore, this style of nomenclature is not duplicated for German SS units. Now, are you saying this is an error, or is this just simply your opinion of editorial style? Are you aware of the charater limits within the three different descriptions? And do you bother to learn your forces in the Battle Group screen? Or is it that you are objecting to a lack of the unit weapons information scoping out the enemy units when using "See all Enemy" and "Have full Enemy Intel" settings? If so, tough stuff. quote:
(9) The background noise contains confusing elements. The background noise when it's not snowy used to be relatively tranquil in CCIII (dogs barking, birds chirping, rustling, etc.) The new background noise is great, with explosions and war-like sounds and all, but does it make sense to have part of the background noise the sound of a machine gun? If it is being fired outside the map, it shouldn't be that loud, and the noise is identical to that of one of the German machine guns (I cannot pinpoint which one yet), making me look for combat on the map when in fact nothing is happening. Foul! This is not an error, it is personal opinon. The sounds are the sounds and provide the ambiance of the rest of the battle that is going on all around your little band of heros. And I had the sound guy shoot that frickin' barking dog, and I am proud of it. quote:
(10) Grammar, typographical, and style errors in text. The new text has quite a few typos and grammatical errors. The grammatical mistakes in new unit descriptions are abundant and annoying, making it look unprofessional (e.g., German PzI Command tank). The phrase "lend-lease" sometimes appears as two separate unhyphenated words, where, in fact, being used as an adjective, the hyphenation is necessary. The German Tiger (Panzerkampfwagen VI) and SS Tiger tanks, despite being identical units, have differing descriptions. Sometimes, two spaces are added in between words and sentences (it's generally okay to add two spaces after a sentence, but in the majority of the game, there is only one space after a sentence). In the CoI Grand Campaign operational briefing, there is an instance where an extra line is added in between paragraphs. As a side note, is it necessary to give the historical context of the use of new units (e.g., how many were lend-leased, whether they were the mainstay unit or not)? I'd rather prefer notes of tactical use, and this was the case with all descriptions in CCIII, making the new historical-based descriptions out of line. Grammer and typograchical are expected. Please note any suggested corrections by nationality and team type. If not is a patch, they can certainly be included in a plugin update.
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C'est magnifique, mais ce n'est pas la guerre. - Pierre Bosquet, 1854
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