Monkeys Brain
Posts: 605
Joined: 10/8/2006 Status: offline
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quote:
You know, I'm fine with having a calm discussion, but it would help if you stopped making assumptions that have no basis. We've banned less than ten people in the six years these forums have been up and NEVER for disagreeing with us. OK, I will apologize - I cannot be nasty when someone is kind to me quote:
Here's the thing. You comment, we reply, that's a discussion. It seems like when we disagree with you, you have to cast it in this other light where if one does not disagree with everything we do, the only other choice is to worship a golden statue of us. You do realize that there's room between those extremes, right? Using these kinds of argumentative methods doesn't really help you make your point. I agree here completely. quote:
Sure, go ahead and pay more for one of those games, no problem. It is not news to us that the customer has all these options, but the options for real wargaming are far fewer. We decided to go in on a project with CSO, based on community demand, to re-engineer old code to work on modern systems. Also, to add quite a few new features as well as a new campaign. We then presented it as exactly what it was, stated our price and left it at that. The disagreement comes when people say there's "nothing new" or "it should have been priced at $20". That's certainly every gamer's right to make their own decision, but please don't expect us to agree with it. We know how much work went into this, so we know there is a lot that's new and improved. We know it was marketed as exactly what it was, not as a brand new release, but an improved re-release with new multiplayer campaign support. We also know that it needs to be priced at around $40 for us to be able to justify future development - this is based on past sales experience, not on numbers pulled out of thin air. OK, that is your side of story. First don't think that I don't appreciate that you brought back CC: CoI, that would be not true. I appreciate it. In fact the most desirable thing for me was that multiplayer option. Beside that, I admit, I played only vanilla CC3 without mods so another plus on this release is easy to use mods etc...that is really a plus. I don't expect that you agree with me or vice versa. And there is no free lunch, I have hundreds of games. Maybe in the end I will even buy this game. If I don't resist this temptations ... Numbers are on your end - so I cannot argue them because you didn't disclose them. But just as I said Erik, it would be not me that will ask the questions about the price again and again. People don't know what you know and many will act by their instincts or with the fact that they know from their experience. So until you clear that up completely they will know few facts: 1. They don't know your prediction of sales, and mostly they don't care. Many will just jump over this game and say "there is not much for me for 40$ as this or that game offer this or that". Customer menthality plays role here as well. Gamers are spoiled kids. They were spoiled by whole game industry. They were used to bigger, better, new, added, etc... For most times they don't care if you would sell 5 copies or 5 million. So this question will hang in the air all the time. quote:
Here's another one of these assumptions. We've released several brand new games (i.e. new engines, never before seen, etc.) in the last year and every year. You can find them in our store. This project was specifically take up to re-release an older game due to community demand and see if the community would be willing and able to fund ongoing development and improvement. CC is not the newest game on the market, but its gameplay remains outstanding, in some areas unsurpassed and the engine has not been abandoned by the military as a training tool for that reason. A lot of folks wanted to see this title have another chance at ongoing development and improvement. I would of course love to sell you a copy, but we've priced it as low as we can and stated clearly what it contains. If that's too high for now, no problem. Hopefully development will continue and in the future the mix of features vs. cost will be more in your ballpark. OK, cannot counterargue this. I am just saying that no matter how much your loyal customer trust you some of them will still think that this or that price is much bigger than what they accept to pay. I know also that is not good when some company get a reputation of pricing their products too high. You may be right 100% from your point of view but average Joe Gamer doesn't nececary share that view. They stil think in the terms of new games, new shiny interface and animation, new engines that took 2 years to develop and still expect of developers to reinvent the wheel every time they develop their new game. If you are satisfied with small circle of diehard grognards that will support you, great for you. But just don't think that it is good way to follow. Some middle ground is maybe better. Nobody expect from you that you put UT 3 engine into CC: CoI but some will not look nicely toward remakes that use dinosaur graphics but have a price tag of 40$. That is just way things work. If you are satisfied with that small circle ok, but we will see how in the end that will give ongoing support for future development. Human nature is just like that. So it is a question will those higher prices get enough revenues like sales of modestly prized games. There is also a matter of reputation etc... Even new games many times not sell enough to cover development costs and what publishers need to sell next game for 99$ to cover losses? They cannot do that. I just stay with my opinion that remakes should be priced lower. Matrix Games just needs to find a way to sell more quantities, pumping up the price will not do you good. But, of course feel free to disagree.
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