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AI Abilties

 
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AI Abilties - 2/19/2007 8:31:27 PM   
Ron

 

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Sitting on the fence regards this one and would like some honest feedback. To start please refrain from 'PBEM is the way to go' - I am fully aware of that - I am only looking at appraisals of SSG's AI here and if it poses a challenge against a moderate player. As a reference I have the original TAO, KP-ATD and BIN, and found the strategic AI aspects to be lacking. I am intrigued by the supposed revamp of the AI system and want to know how it performs in practice. Thanks in advance.



Ron

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RE: AI Abilties - 2/20/2007 4:33:10 AM   
benpark

 

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I find it to be one of the best AI's out there. If you don't play in ways that game the system, and play according to a plan that would make real world sense, it does very well. I've seen some people complain that it's easy, but I find it pretty capable of beating me handily most games. For the operational scale, I think it's the best AI going at this time.

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(in reply to Ron)
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RE: AI Abilties - 2/20/2007 5:20:23 AM   
JSS

 

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quote:

ORIGINAL: benpark

I find it to be one of the best AI's out there. If you don't play in ways that game the system, and play according to a plan that would make real world sense, it does very well. I've seen some people complain that it's easy, but I find it pretty capable of beating me handily most games. For the operational scale, I think it's the best AI going at this time.


Glad I'm not the only one the AI is giving a run for their money

Brits in Gazala have been the weakest so far... they start out gangbusters... seemingly ready to overrun the Afrika Korps and then seem to flinch when they have a chance to eliminate my forces.

Market Garden and Saipan have been more than adequate. Haven't played Novo enough to comment.

(in reply to benpark)
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