Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Combat animations

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Tech Support >> Combat animations Page: [1]
Login
Message << Older Topic   Newer Topic >>
Combat animations - 2/16/2007 4:12:04 PM   
Kapten Q

 

Posts: 85
Joined: 10/17/2005
From: Stockholm, Sweden
Status: offline
Hi

I'm in a PBEM right now and we can not get the combat animations to work in the witp001 file. I'm the Japanese. We both have this option on all the time but when I watch the combat replay there are no animations to be seen.

Any cure for this?

Q
Post #: 1
RE: Combat animations - 2/19/2007 4:33:37 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

ORIGINAL: Kapten Q

Hi

I'm in a PBEM right now and we can not get the combat animations to work in the witp001 file. I'm the Japanese. We both have this option on all the time but when I watch the combat replay there are no animations to be seen.

Any cure for this?

Q


There was someone else who recently reported this, but i am unaware if there was a cure or what the outcome was... you might try looking through recent threads - pretty sure it was in the past few weeks.

(in reply to Kapten Q)
Post #: 2
RE: Combat animations - 2/19/2007 4:39:29 PM   
tanjman


Posts: 717
Joined: 1/26/2002
From: Griffin, GA
Status: offline
I've had this problem with the last PBEM I tried to start with Historical 1st Turn On, never found a soulution except to play with Historical 1st Turn Off.

_____________________________

Gunner's Mate: A Boatswain's Mate with a hunting license.

(in reply to rtrapasso)
Post #: 3
RE: Combat animations - 2/19/2007 4:42:10 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
Ah - i hadn't read that, thanks...

Kapten Q - you might try this thread for additional info...
http://www.matrixgames.com/forums/fb.asp?m=1369285

(in reply to tanjman)
Post #: 4
RE: Combat animations - 2/19/2007 6:31:29 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
IIRC it only affects the 1st turn with Historical 1st turn on...

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Kapten Q)
Post #: 5
RE: Combat animations - 2/21/2007 1:53:54 PM   
Kapten Q

 

Posts: 85
Joined: 10/17/2005
From: Stockholm, Sweden
Status: offline
OK thanks!

Q

(in reply to rtrapasso)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Tech Support >> Combat animations Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.094