christof139
Posts: 980
Joined: 12/7/2006 Status: offline
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quote:
I would never build a University, at 250 money/24 turns they are to expensive, easier to build a mansion for an existing univ.town. By concentrating your research facilities in the cities that have universities you maximize use of those resources. 25% bonus to research, for building in this city instead of that city. Of course you have to add mansions or plantations to grow your R&D complex. Schools cost more than research facilities (75money/40horses vs 75/30) and take 8 turns vs 6, but they offer two advantages. First they add 5 research points each, 1 in every category, vs 4 for an R&D built in Univ.town, and second you can build them anywhere, since there is no university bonus to consider. I like a couple of Naval Colleges, 10 Labs, and 6-7 of everything else. There are more logistic upgrades than any of the other areas, and it includes better camps and bigger brigades. I'll try that in one city when I play the CSA again. Right now I am playing the USA and have been invaded by not only Rebel Hordes, but Hordes of Infernal foreigners, legions of Brits and French. I need to contact tha Jaurista's in Mexico to help me with those French in the Trans. Miss Theater. I think I may losee this one. They won't go away!! In my first full game with the CSA I built quite a few Schools and had many and good technology upgrades, and I may have built one University, can't remember, but bieign frugal or cheap as I am, I may not have built a University. I like the point spread thatSchools give. I'll have to try the University in a city designated as a Research city as you point out. Maybe Research or Triangle Park, NC!!! Ha ha ha!!! Raleigh or Greensborough or however/whatever the is repectively spelled and is. Down thar anyway. Chris
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