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WITM Mod- Released - 2/26/2007 5:17:12 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
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Ok, here you are the mod:

The link to download the files:

http://www.sendspace.com/file/igcl2k

WAR IN THE MEDITERRANEAN- SUPER MOD

Installation:

1-Make a new WITP Installation of the 1.804 versión in a new folder. This mod it’s a heavy modification of the original game and is necessary a new installation. The players can simply install the new copy of the game in a folder named “witp2” in the same matrix games/witp folder.

2-Download the file named “WITM Super Mod Ver 1.04.zip” from the sendspace site and unzip in a temporal folder.

3-The file contain the following items:

-a folder named ART (with all the graphic material, planes, ships, etc.)
-a folder named SCEN (with the scenario files, the scenario is in the slot number 31)
-a file named WITP-ico to change the original WITP icon to a new and different icon, if you wish, of course.
-a file named pwhex.dat.

The files pwhex.dat and WITP-ico go to the main game folder (follow the above example go to the path: program files/matrix games/witp2 folder).

The ART folder (in the temp folder) go the same name folder overwriting all files in destiny.

And the SCEN folder (in the temp folder) go to the SCEN folder of the new installation.

4-After that, the players can change the icon of the game using the new WITP-ico.

5-The mod and scen 31 are now ready to play. You only need open the WITP game normally (the new installation of course), and selection the PBEM mode. It’s obvious that variants like “surprise attack”, “alternate start”, etc are useless in this mod and scenary.



MAIN FEATURES:

1. This mod it’s only for PBEM game.

2. I cannot modify the victory conditions, they are hard coded also. Both players must agree before start the victory conditions. By example: take Alexandría would be a automatic victory of the axis side, etc..

3. French bases: In the play map are several french bases, they are in Tunisia, Corsica and south of France. When the scen starts, january 42, the French Vichy it’s a puppet state of Germany, however have some kind of neutrality. Unfortunately, in the WITP game, the “axis” side was only a nation (japanese), and i must use only a side to “simulate” the italy/germany side. Then, the french side it’s “allied” when the game starts. The french bases are empty and they only serve to be future allied objectives. The players must agree before start how use those bases. Only from november 42, from start, etc..

4. Mine barrage: In the Otranto channel and the Sicily channel you can see some kind of “dots”, really bases level 0. Those “bases” are only for tender mine barrage and not for upgrade to any level or disembark troops/air units. Simply use them to put mines.

5. DEF Upgrade= OFF. The option of “free upgrade path” to air groups must be deactivaded. Since italy and germany co-exist in only one side, if you active this funtion, will be possible to axis side upgrade MC-200 to Bf109, BR-20 to Ju-88, Bf109 to Mc-202, etc.

6. Industry and production: I have decide maintain this option ON for testing. This decision was because i think it’s important try to reflect the italy fuel problems during 43 and you limitated aircraft production.

7. This first scenary, the 31, it’s planned to be played in North Africa, main Mediterranean islands and Italy. For this reason, i have only “put” roads/rails in those areas. The rest of the map can be accesed but most hexes only are clear/desert/forest hexes.

8. THE LEADERS/PILOTS ARE THE SAME ORIGINAL WITP. It's a huge work change one by one the name of 10.000 leaders/pilots, Sorry. Only the German uboats captains are the real.


BUGS AND HARDCODED

Several original game funtions cannot be edited by me (or by anyone i think), so you must simply ignore those problems:

1- HQ: I have use the restricted HQ with italy/german units that appears in main Italy. To embark/traslate those units you must spent PP as usual however this feature had some “problems”. The game (by unknown reasons) only leave change the HQ to “Southeast fleet”. Imagine the HQ routine have some kind of relationship with the map zone where the unit is. You must simply selection this HQ and then embark/traslate the unit as usual.

2- “Return to base”: In the allied TF screen, the “return to base” option cannot be select. I think this problem was “generated” somewhere in past when I was editing the mod. To give orders to return to base, simply point the TF to desired base manually.

3- Allied AK/AP: The original game produce a continuous stream of AK/AP to the allied ship pool. I cannot “erase” those ships so simply ignore. They appear in the “Ship availability” screen with the word “Unknown”. The correct reinforcements appear with a base to arrive.


The WITM Team:

They are many people that help me to make this “utopic” mod. I hope not forget anyone:

From the PdL spanish forum: Beren (original idea, first steps and some OOB), Haplo, and the beta testers; Gauna, LordSpain, Buntke, Sky, Fampa and Gromt.

From the Matrix Games forum: Captain Cruft, Iron Duke, m10bob, Andy Mac, Nemo121, pauk, BigJ62 (I use your excellent editor), el cid again, Dili, and mogami.

Graphic artist: Many many thanks to Cobra, without your map, i would never start to work in this mod. To Dixie for make the plane sides and tops and for your help in OOB RAF in the Middle East and Med theatre.

The ships are, of course, made by me.

FINAL NOTE:

1-Of course everyone it's free to modify/upgrade my work and share it.
2-Also, everyone it's free to make me any suggestion, correction, etc.
3-Keep in mind that this mod is a work from many people/modders and, unfortunately, it's very far to be free of errors.
4-Remember i decide release the mod without finish a good testing, i hope the players can help to make this.
5-and to finish SORRY MY BAD ENGLISH.

Fremen.










< Message edited by fremen -- 2/26/2007 6:00:46 PM >


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RE: WITM Mod- Released - 2/26/2007 5:38:45 PM   
Terminus


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From: Denmark
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DL underway. Looking forward to seeing it.

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RE: WITM Mod- Released - 2/26/2007 5:40:12 PM   
Skyland


Posts: 280
Joined: 2/8/2007
From: France
Status: offline
Thanks a lot !

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Post #: 3
RE: WITM Mod- Released - 2/26/2007 5:52:30 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
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Congrats on the release of your mod. I'll be sure to check it out when i get a spare moment. (hopefully sometime soon!)


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RE: WITM Mod- Released - 2/26/2007 6:09:22 PM   
Big B

 

Posts: 4870
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From: Old Los Angeles pre-1960
Status: offline
Very cool fremen!

I'll be checking it out tonight!!

B

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Post #: 5
RE: WITM Mod- Released - 2/26/2007 6:29:35 PM   
undercovergeek

 

Posts: 1526
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From: UK
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yahoo - but working away from home. Cant wait for thursday

well done, and thanks for all hard work

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Post #: 6
RE: WITM Mod- Released - 2/26/2007 6:55:55 PM   
Captain Cruft


Posts: 3652
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From: England
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Thanks very much Fremen, I shall have a look later.

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RE: WITM Mod- Released - 2/26/2007 10:38:47 PM   
Halsey

 

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Thanks fremen.

Looking forward to trying it out.

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RE: WITM Mod- Released - 2/27/2007 1:37:47 AM   
Halsey

 

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Very cool.

A couple of missing ship profiles and shils.

Type VIIB SS
Type VIIC SS
Adua SS
Brin SS
Bolzano CA


Already started to upgrade the ground unit jpegs.

< Message edited by Halsey -- 2/27/2007 4:38:38 AM >


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RE: WITM Mod- Released - 2/27/2007 4:54:31 AM   
TOMLABEL


Posts: 5116
Joined: 1/27/2006
From: Alabama - ROLL TIDE!!!!!
Status: offline
Wow, Fremen!
Wonderful job!

TOMLABEL

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Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

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Post #: 10
RE: WITM Mod- Released - 2/27/2007 10:56:21 AM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline

quote:

ORIGINAL: Halsey

Very cool.

A couple of missing ship profiles and shils.

Type VIIB SS
Type VIIC SS
Adua SS
Brin SS
Bolzano CA


Already started to upgrade the ground unit jpegs.


Here is the link to the missing ships:

http://www.sendspace.com/file/bjxvqb

and this is the link to the complete Mod WITH the missing ships:

http://www.sendspace.com/file/es0hne

Thanks Halsey!



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RE: WITM Mod- Released - 2/27/2007 12:51:06 PM   
Halsey

 

Posts: 5069
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Great work!

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RE: WITM Mod- Released - 2/28/2007 2:50:46 AM   
tsimmonds


Posts: 5498
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From: astride Mason and Dixon's Line
Status: offline
This looks like fun; nice work!

Couple of questions:

Is there an end date?

No reinforcements?

< Message edited by irrelevant -- 2/28/2007 3:04:47 AM >


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RE: WITM Mod- Released - 2/28/2007 6:11:40 AM   
trojan58


Posts: 266
Joined: 8/8/2004
From: bendigo, Victoria, Australia
Status: offline
I think you need to swap the manouver rating for the 109F and 109G. From what I've read the 109F was the most manouverable of all the 109 series. Manouverability decreased as weight, armour and armament increased. I would suggest making the 109f (36) and the 109(g) 33 or 34 (33) if you add the wing pod guns. The 190A-4 should be more manouverable than the Spit Vb as the 190 gave this version of the spit a severe inferiority complex



excellent mod


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There are two types of ships in the world

Submarines and Targets

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RE: WITM Mod- Released - 2/28/2007 9:31:47 AM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline

quote:

ORIGINAL: irrelevant

This looks like fun; nice work!

Couple of questions:

Is there an end date?

No reinforcements?


End date is dec 43.

Yes, a huge pool of reinforcements, most allied. You can see them in the reinforcements screen.


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Post #: 15
RE: WITM Mod- Released - 2/28/2007 9:32:41 AM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline

quote:

ORIGINAL: trojan

I think you need to swap the manouver rating for the 109F and 109G. From what I've read the 109F was the most manouverable of all the 109 series. Manouverability decreased as weight, armour and armament increased. I would suggest making the 109f (36) and the 109(g) 33 or 34 (33) if you add the wing pod guns. The 190A-4 should be more manouverable than the Spit Vb as the 190 gave this version of the spit a severe inferiority complex



excellent mod



Thanks trojan. I will take a look on this to further patches.


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RE: WITM Mod- Released - 2/28/2007 10:29:23 AM   
TheElf


Posts: 3870
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From: Pax River, MD
Status: offline
Anyone plannig to do an AAR?

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IN PERPETUUM SINGULARIS SEDES



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Post #: 17
RE: WITM Mod- Released - 2/28/2007 1:00:35 PM   
Halsey

 

Posts: 5069
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Can you explain the channel hexes and the reason for their inclusion?


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RE: WITM Mod- Released - 2/28/2007 1:12:56 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline

quote:

ORIGINAL: Halsey

Can you explain the channel hexes and the reason for their inclusion?



You read the first post Halsey?

4. Mine barrage: In the Otranto channel and the Sicily channel you can see some kind of “dots”, really bases level 0. Those “bases” are only for tender mine barrage and not for upgrade to any level or disembark troops/air units. Simply use them to put mines.


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RE: WITM Mod- Released - 2/28/2007 2:48:22 PM   
tsimmonds


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quote:

ORIGINAL: fremen


quote:

ORIGINAL: irrelevant

This looks like fun; nice work!

Couple of questions:

Is there an end date?

No reinforcements?


End date is dec 43.

Yes, a huge pool of reinforcements, most allied. You can see them in the reinforcements screen.



Duh! Can't see them on the first turn, I expect. What a N00b!

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RE: WITM Mod- Released - 2/28/2007 2:50:48 PM   
Terminus


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From: Denmark
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One would think you had no experience with the game...

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RE: WITM Mod- Released - 2/28/2007 5:12:04 PM   
Arkady


Posts: 1262
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From: 27th Penal Battalion
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Unable to donwload...I'll try later probably

Sorry, the free service in your location is too busy.




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RE: WITM Mod- Released - 2/28/2007 10:42:12 PM   
Halsey

 

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quote:

ORIGINAL: fremen


quote:

ORIGINAL: Halsey

Can you explain the channel hexes and the reason for their inclusion?



You read the first post Halsey?

4. Mine barrage: In the Otranto channel and the Sicily channel you can see some kind of “dots”, really bases level 0. Those “bases” are only for tender mine barrage and not for upgrade to any level or disembark troops/air units. Simply use them to put mines.



Oops, can't be perfect all the time.


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RE: WITM Mod- Released - 2/28/2007 11:30:51 PM   
Francis Drake

 

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From: Ostwestfalen/Germany
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Many thanks for this Mod!!!!

Look at http://www.wlb-stuttgart.de/seekrieg/km/mittelmeer/italien/frachter-sued.htm 

from 52 german frighter (AK) who escape at begin of the war to italy sink 45 in the Med. This is the List with the date they sunk (Versenkung). Some could take place in the game with the next patch. The yello one are not sink in the supply transport to north africa. I dont kown the names of the seven others. I hope this help.

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Wer Tiere quält, kann kein guter Mensch sein! (v. Manstein)

Nur tote Fische schwimmen mit dem Strom!

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RE: WITM Mod- Released - 2/28/2007 11:55:42 PM   
Dixie


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From: UK
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I have plenty of free space to host the mod if you like

Also a couple of Malta Spitfires




Attachment (2)

< Message edited by Dixie -- 3/1/2007 12:16:51 AM >


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RE: WITM Mod- Released - 3/1/2007 1:37:38 AM   
trojan58


Posts: 266
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From: bendigo, Victoria, Australia
Status: offline
Two others things I've noticed.

1.  One of the Capitani Romani CL's has the armament for the Bari class CL (attillo Regelo) I think

2. The availability date for the HS German Missile is 1/45 as these were first used in the Bay of Biscay in 1943 and later at Anzio and Salerno perhaps it   should be moved to mid 43.





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There are two types of ships in the world

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RE: WITM Mod- Released - 3/1/2007 10:02:45 AM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline

quote:

ORIGINAL: Francis Drake

Many thanks for this Mod!!!!

Look at http://www.wlb-stuttgart.de/seekrieg/km/mittelmeer/italien/frachter-sued.htm 

from 52 german frighter (AK) who escape at begin of the war to italy sink 45 in the Med. This is the List with the date they sunk (Versenkung). Some could take place in the game with the next patch. The yello one are not sink in the supply transport to north africa. I dont kown the names of the seven others. I hope this help.


Many thanks for this Drake. However, i don't have any idea about german speak; "Frachter"=NAME?
I will use this information of course.


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Post #: 27
RE: WITM Mod- Released - 3/1/2007 10:13:11 AM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline

quote:

ORIGINAL: trojan

Two others things I've noticed.

1. One of the Capitani Romani CL's has the armament for the Bari class CL (attillo Regelo) I think


YOU right, thanks. Corrected!

quote:

2. The availability date for the HS German Missile is 1/45 as these were first used in the Bay of Biscay in 1943 and later at Anzio and Salerno perhaps it should be moved to mid 43.


Another score in your packet! Thanks again. Corrected also. New date is 4305

I've noticed another error. The He-111H-16 was classed like Transport not LB. Corrected.
I think the better would be make two version of the plane, one like transport and another like bomber. Can you make another graphic version Dixie?






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Post #: 28
RE: WITM Mod- Released - 3/1/2007 10:14:32 AM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline

quote:

ORIGINAL: Dixie

I have plenty of free space to host the mod if you like

Also a couple of Malta Spitfires





Great work Dixie. If you enter msg today i will send you the mod. Thanks.


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RE: WITM Mod- Released - 3/1/2007 10:52:21 AM   
Terminus


Posts: 41459
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From: Denmark
Status: offline

quote:

ORIGINAL: fremen


quote:

ORIGINAL: Francis Drake

Many thanks for this Mod!!!!

Look at http://www.wlb-stuttgart.de/seekrieg/km/mittelmeer/italien/frachter-sued.htm 

from 52 german frighter (AK) who escape at begin of the war to italy sink 45 in the Med. This is the List with the date they sunk (Versenkung). Some could take place in the game with the next patch. The yello one are not sink in the supply transport to north africa. I dont kown the names of the seven others. I hope this help.


Many thanks for this Drake. However, i don't have any idea about german speak; "Frachter"=NAME?
I will use this information of course.



"Frachter" means "freighter"...

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We are all dreams of the Giant Space Butterfly.

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Post #: 30
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