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A few new screenshots from the update... - 3/1/2007 3:23:36 PM   
Erik Rutins

 

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Each of these shows a few new things, thought you could use a bone although we are very close.

Here's the new game options screen, I'm sure you'll notice a few new options that will make it even easier to set up your game however you like it.




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RE: A few new screenshots from the update... - 3/1/2007 3:25:22 PM   
Erik Rutins

 

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Here's the city list, note the new filters for Universities and Ironworks. Note also that now, when a city cannot muster or conscript for any reason, it's show with two dashes in those boxes. This makes it exceptionally easy to manage all your production, development, impressment, mustering and conscription from this screen rather than having to go into every city.




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RE: A few new screenshots from the update... - 3/1/2007 3:26:46 PM   
Erik Rutins

 

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The military list, note that we now list available/used general slots by rank in the bottom right. The generals database has also had a significant overhaul to improve its historical accuracy (I'm playing with random/hidden stats here though).




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RE: A few new screenshots from the update... - 3/1/2007 3:27:37 PM   
Erik Rutins

 

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The Overview screen... notice anything new?




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RE: A few new screenshots from the update... - 3/1/2007 3:28:22 PM   
Erik Rutins

 

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The Nation screen, note that Emancipation is not available right off the bat any longer.




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RE: A few new screenshots from the update... - 3/1/2007 3:28:31 PM   
Erik Rutins

 

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You can now promote any number of generals each turn, however when playing with Random stats like I am, there's a chance the general's stats will change (not usually for the better) each time he's promoted.




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RE: A few new screenshots from the update... - 3/1/2007 3:29:55 PM   
Erik Rutins

 

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A quick battle, now lists location and engaged total strength above. Quick battle results and casualties are also both more historical and much closer to detailed battle results, the two options now tend to produce very similar results for the same battles.




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RE: A few new screenshots from the update... - 3/1/2007 3:30:49 PM   
Erik Rutins

 

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The new battle report, page 1. Note the Union Quality gain vs. the Confederate Quality gain - those Union troops have a lot to learn and they'll catch up in time to the Confederate quality.




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< Message edited by Erik Rutins -- 3/1/2007 3:46:17 PM >


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RE: A few new screenshots from the update... - 3/1/2007 3:33:38 PM   
Erik Rutins

 

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Oops, I didn't save Page 1 - the Union gained about 9.5 total quality points and losses in battle were quite even. Even with the additional pursuit losses (which have generally been very much reduced across the board) from the Union rout, it was still a fairly close battle casualty-wise.

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RE: A few new screenshots from the update... - 3/1/2007 3:34:51 PM   
Erik Rutins

 

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A sample event report from my test turn - note the new way of reporting battle results in the event log, which makes it easy to see the exact losses for each side, no math required.




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RE: A few new screenshots from the update... - 3/1/2007 3:36:09 PM   
Erik Rutins

 

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Page 2 of the sample event report, note that I'm getting multiple musters in cities with large populations. Every 5 population points now gives a muster chance, allowing not only historically large armies, but a historically rapid build-up.




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RE: A few new screenshots from the update... - 3/1/2007 3:36:56 PM   
Erik Rutins

 

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And a lot more mustering...




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RE: A few new screenshots from the update... - 3/1/2007 3:39:18 PM   
Erik Rutins

 

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The last of the mustering and some new generals. Note also the Camps number. Camps now start at a base of about 300 men each and then are increased based on the population of the city they are in, so a Camp in Philadelphia is worth more than a camp in Kansas. Both max population and current population are taken into account for that. Also, each spring when addiitonal population is added to cities, each camp has a small chance to use up a population point.




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RE: A few new screenshots from the update... - 3/1/2007 3:40:05 PM   
Erik Rutins

 

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And this is from another test turn, just showing hidden General abilities being revealed...

The special abilities are also revealed whenever a General teaches them to a unit. The ratings are revealed through battle and it generally only takes a few battles to know what kind of general you've got.

Of note also is that generals can on occasion train up a unit's quality now, up to a point, instead of teaching it an ability, so you might see "Grant raises X Brigade's quality to 2.25" in your report.




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< Message edited by Erik Rutins -- 3/1/2007 3:56:00 PM >


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RE: A few new screenshots from the update... - 3/1/2007 3:50:14 PM   
Dasara II


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WOW, this looks like an entirely different game!

I absolutely love what you have done with the 'generals', I am so looking forward to all the demoting and promoting based on new stats being revealed

Great work crew, thanks for the update/teaser.

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RE: A few new screenshots from the update... - 3/1/2007 3:57:29 PM   
gunnergoz


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Greetings and salivations!  I'm drooling with anticipation!  Keep up the good work and thanks!

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RE: A few new screenshots from the update... - 3/1/2007 4:35:41 PM   
oldspec4

 

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This is great...I'm ready to start playin' again

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RE: A few new screenshots from the update... - 3/1/2007 5:07:47 PM   
LarryP


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quote:

ORIGINAL: oldspec4

This is great...I'm ready to start playin' again


"Again" being the key word... me too!

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RE: A few new screenshots from the update... - 3/1/2007 5:28:32 PM   
Greyhunterlp

 

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Hmmmm, Dinosaur sized bones.....

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RE: A few new screenshots from the update... - 3/1/2007 9:16:37 PM   
spruce

 

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indeed FOF has its quality improved greatly ! Congratulations ! I'm eager to play a new game !

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RE: A few new screenshots from the update... - 3/4/2007 3:13:27 PM   
Erik Rutins

 

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Just a little bump.

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RE: A few new screenshots from the update... - 3/4/2007 3:26:13 PM   
Greyhunterlp

 

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now, If your going to bump a topic, you could at least post new screeny :)

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RE: A few new screenshots from the update... - 3/4/2007 5:32:17 PM   
Mike Scholl

 

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quote:

ORIGINAL: Erik Rutins

Oops, I didn't save Page 1 - the Union gained about 9.5 total quality points and losses in battle were quite even. Even with the additional pursuit losses (which have generally been very much reduced across the board) from the Union rout, it was still a fairly close battle casualty-wise.




That's the best piece of news I've seen yet. Pursuit simply wasn't an "event" of the average ACW engagement.

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RE: A few new screenshots from the update... - 3/4/2007 8:05:42 PM   
Mike13z50


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quote:

ORIGINAL: Erik Rutins

A quick battle, now lists location and engaged total strength above. Quick battle results and casualties are also both more historical and much closer to detailed battle results, the two options now tend to produce very similar results for the same battles.



That would depend on the commander.

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RE: A few new screenshots from the update... - 3/4/2007 10:08:43 PM   
Erik Rutins

 

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quote:

ORIGINAL: Mike Scholl
That's the best piece of news I've seen yet. Pursuit simply wasn't an "event" of the average ACW engagement.


Yeah, pursuit here represents effectively two things:

1. Stragglers
2. The surrender of an odd regiment or three that were caught in the wrong spot when a line collapsed, etc.

In quick battle, there's no surrender during the battle, so any surrender chances are resolved at the end and grouped under pursuit.

Regards,

- Erik


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RE: A few new screenshots from the update... - 3/4/2007 10:09:39 PM   
Erik Rutins

 

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quote:

ORIGINAL: Mike13z50
That would depend on the commander.


Very true - let's say for your novice to average player. For experienced players, you can still get more mileage out of detailed battle, absolutely.

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RE: A few new screenshots from the update... - 3/5/2007 8:54:17 AM   
Mike13z50


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quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Mike13z50
That would depend on the commander.


Very true - let's say for your novice to average player. For experienced players, you can still get more mileage out of detailed battle, absolutely.

To true




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RE: A few new screenshots from the update... - 3/5/2007 2:12:20 PM   
Hard Sarge


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Looks like one of my old battles

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RE: A few new screenshots from the update... - 3/5/2007 2:22:35 PM   
Hard Sarge


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my current game, the losses should be looking better, I was still able to pull off some traps, but not like the one you show


the last one was a odd one, my line was behind a lake, the Union split it forces and came around both sides of the lake, and I was then able to split my forces and hammer his weak side with my mass, while my weak side, held his mass in place, and once his weak side broke, was able to mass vs his mass, and mass away






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RE: A few new screenshots from the update... - 3/5/2007 5:17:19 PM   
hedererp


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quote:

ORIGINAL: Mike13z50


quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Mike13z50
That would depend on the commander.


Very true - let's say for your novice to average player. For experienced players, you can still get more mileage out of detailed battle, absolutely.

To true





Isn't the guy in the picture who tells you about the battles Daniel Day Lewis?

D.D. Lewis

Paul

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