christof139
Posts: 980
Joined: 12/7/2006 Status: offline
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quote:
One situation in which I learned not to deploy skirmishers in, is when you are entrenched. I had taken to deploying skirmishers to stop the AI's initial rush, only this time my unit had learned small unit tactics, and dodged the charge right out of the trenches, only instead of falling back they advance! Where that brigade was quickly instructed by the enemy on the correct direction to advance to the rear. Ha ha ha!! F-troop!!! Advance to the rear!!! Thanx for the tip. I just use Quick Combat now, because I can't understand Skirmishers in FOF and units deployed in a battle line not be ing able to move through woods and rough terrain, but close order columns seem to be able to sometimes. This mainly a movement cost allocation function though me thinks. I will start using detailed combtat when the new patch arrives, and when I put my new compooter together, which should be soon. There are some things I saw in Detailed Combat that I liked and some I didn't, but you have to get used to the system and I haven't yet. When initially played in Detailed battle I picked up somethings very quick and just plowed ahead, and won. However, I was lucky and had the game set at a lower AI level. So, I have to learn the system much better thanI do now. Unfortunately, it all takes time. So, I will be diddling and learning Detailed Combat for quite some months to come, and I have to get my TSoft Murfreesboro and Antietam mods up and running again, besides TRWorld tasks. Matrix is re-releasing the TSoft games, and apparently with a campaign system added, so that sounds interesting too, (OH no, another game!!) but I hope I can use the Units. bmp that i and others have created over the years for the original TSoft games in the new Matrix versions. I don't like the unit panel icons in HPS' ACW series, and prefer the old TSoft modified ones, but the HPS games are good and many mods have been made for them as you no doubt know. I can see this happening with FoF as time passes and new patches are released. A grand startegy game with the options to go to Detailed, Quick, and Instant Combat functions is very good to have, and gives options for everyone's preferences or tastes. Would be nice to have a bit more detail in the Siege and Naval weapons purchase category, and a quick solution is to make all the Siege Guns except the little Coehorn Mortars available to the Navies of both sides, then you won't have navies armed only with Improvised or Uber Weapons. Imagine a Fleet/Flotilla composed of four 10-Ship Flotillas or Divisions, with one Division having 24pdrs, one with 32pdrs, one with 42pdrs, and one with Dahlgrens or another large gun. That would add a great deal to the appeal and somewhat to the historical accuracy of FoF, and be a lot of fun. Chris
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