trees trees
Posts: 125
Joined: 6/6/2006 From: Manistee, MI Status: offline
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hmmmm, the CW AIO could most likely be the most challenging of them all. first I'll tangent back to Italian respones to the CW threatening a large port strike early. I think the first two and probably three turns I would just take the punishment and reap the US Entry rewards later on in the game. USE Chits in 39 are high-stakes. Results could be spread all over the place by the single die roll by the Italians that determines the surprise points for the CW. With Ships in Flames TRS defense factors of '5' I think the most likely result is you lose one TRS and damage one, with decent chances of an outcome better than that, and a slight chance of two complete 'X'. Before set-up, stroll over to visit Vatican City and pray you draw the AA gun to start in Italy. If you draw it for Libya, maybe ship it home the first impulse. Mass the fleet and the AA. Scatter the CPs all over Italy. I have never analyzyed if two stacks in Genoa and La Spezia are better than one, I fly by the seat of my pants. Maybe. Start a few units in Libya, especially the MOT corps, start building some new lift, reinforce until then with the Mountain Div. Fight back from the two box with the '6' range FTR and any Me-110 or Heinkel FTRs the Germans might have available and watch the CW CVs start looking rather naked without their stringbag planes on top. Or re-base and fight back in the North Sea, there is probably some weakly defended Allied lift up there that is face-down and can't abort until after a round of combat; the Germans have a NAV too. In 1940 you want to be in the war anyway so you can easily avoid the surprise and join the active Major Powers; in the summer the French army will be so frantic it will be much tougher for their navy to come out to see you. I don't think using the CW DoW to catch the TRS is a slam-dunk decision. cBoehm's ideas on production priorities are good. Another way to look at them are through the gearing limits. CW ship gearing should never slip too low in the first third of the game. Things the CW AIO needs to learn about naval production include deciding on priorities of repairing (keep all the London class CA on the board all the time works for me) vs. new construction. Ask the US State Deparment when they can hurry up and give up the WWI destroyers already. Probably the CW can use all the BBs and CV that will be arriving into the Construction Pool. If they have these new ones on the way they can use the existing ones more aggresively. A last naval construction decision is whether to build the Implacable and Indefatigable CVs; the new CV in 42 (forget laying down ships in 43) is blue-class for carrier planes and is a little trickier to use with the CW CVplane force pool in my opinion. So you have to lay down the '39 green class ones by 41 at the latest. The Im.. and In.. CVs turn out to be an amazingly prescient build if the US loses the battle of Midway, in other games they appear just as the Med has been decided and in the Pacific they might just be piling on vs. the harried Japanese anyway. I build them in some games, some games not. You probably won't need the Unicorn CVL's at all, ditto the Lion BBs. Learning to manage the CW carrier planes is a challenge even without 3 GHz of asisstance. It helps to get a given year's all built before N/D rolls around and a bunch of new ones appear in your pool that the existing CW CV fleet can't use for two more years. For me, there is one unit for the CW with a higher priority than HQs : the FTR-3's. Leave the Whirlwind in the Reserve Pool permanently and rebuild the Beauforts and Mosquitoes as many times as needed until Italy is defeated. On land I prefer to think cheap for a long time. You have a lot of stuff to defend. Build out the MIL, GAR, and INF, maybe some new TERRitorials too. It's no fun to have Gandhi embarass your intricate build plan for next turn, or your already inadequate loan to Russia. And he can be a challenge to dig out of Calcutta. Inf gearing is nearly important as Ship gearing for a while. And if you lose all the BEF's Matildas in north-west France, will you have some replacements in time to use in Kent? After Winston chews up several cigars on the phone with the Defense Allocation Board on the above issues, he has these advisers who want AMPH, PARA, and MARines. All great fun, especially after two years of getting pounded on by the Axis. But Mussolini already got his trains running on time, and that is who will show up to bottle up these strategic pinprick attacks. (The European Axis are on interior lines). [The Germans will happily trade you Frederikshavn for Leningrad; well, maybe not happily but still ahead.] Then on the horizon are the Japanese, hungry for more of your resources to feed their factories. Buh-bye Food in Flames bonuses, it sure would be nice to have the Formidable, the Victorious and the King George V to deal with the rampaging Hiryu and Soryu. You sank Il Duce's lift back on the first turn, (helping Willikie defeat Roosevelt), so Benito can't ship his units overseas to your prison camps and the OKH assigned him to run the Sub War and wait and see what you do, so Russia is off-limits to his army. (The Italian action limits are on interior lines). When the Germans have a kitchen-sink Barbarossa going on an extra 20 CP might be a little more valuable; they are also valuable to invest in the future of the Free French economy. I like the offensive units too, but all things in moderation. AMPH's won't help you hold the Malaga-Cadiz line in front of the Rock, but FORTs would. And if you can't use them there, they seriously annoy the Japanese. Given RaW Vichy 17. rules, you can also profit via loans to France for the big Paris am Götterdamerung battle. Let the disposable light blue units take some grey ones down with them, and hopefully at a minimum one of the white pieces that says "Offensive Chit" on it. Stalin will be watching. The January 1940 Paris Air Show rolled out some nice designs, as did the Artillery show next door, but you can't get many of those goodies without wiping out carefully planned French Infantry gearing, or a timely British 'loan.' Later on in the war, British production is still challenging. Gearing must be managed carefully, especially if they want an O-Chit for themselves. On a different note, a critical task for the Admiralty AI is to learn how to shift the convoy line from the Bay of Biscay to the Faeroes Gap without disrupting production, using Alexander, the C-47, maybe an Anson, or some TRS covered by BBs in the North Sea, just when the French CPs leave the equation, and again without doing serious damage to your gearing limits. This can be a handy skill when serious Wolf-Packs appear in the North Atlantic zone; you can regroup and take the Canadian Coast / Denmark Strait polar circle route around them in a pinch. Early Allied strategy should be easier early-on compared to middle and later. The deeper you go in to a game of WiF, the more the Allies have to run operations across multiple impulses and multiple Major Powers, at least in the west. In the east, well, the Arctic zone can suddenly become a tricky place to fight a war when the storm clouds roll in just after the mass clouds of Sturmoviks return to their bases.
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