Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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To be honest, the way I started my first mega-campaign in WitP I started up Scen #15 as Allies. Set all other theaters to computer control, except SouthEast Asia. This limits the scope of your imminent brain hemorrhage. Playing only SEAsia gives you some Land, Air, and Naval units to work with, without giving yourself a major stroke. The AI is very forgiving. It doesn’t care if you replay a turn or restart because you didn’t like the results (esp when learning). But only having to worry about Burma/India allows you wrap your brain around the mechanics and learning, before taking the plunge into everything. It won’t take you that long get very familiar with your units, and look to expand your control. You can either restart, or simply turn off the AI (take control) of whatever other theaters you want (taking over the DEI isn’t a major step). You just have to take it slow, and believe it or not, you really –will- learn where all your chess pieces are. And yes, I have taken the time to type up a document that has my "opening moves" as allies when playing a Scen 15 (as allies, you can't save a file, so I have everything written down, everythign from changing objective hexes to where to march to intended sqadron relocations etc). When you start playing WitP you -will- get yourself a notebook. Some more stuff… As an experienced player, I basically go by “theater round-robin”, and check status to make sure what I want is moving to where I want it to go. 1. NoPac and shipping. 2. WestCoast. 3. Shipping lanes to Hawaii. 4. Hawaii. 5. Hawaiian islands, Midway, Johnston, Palmyra, Christmas. 6. Shipping lanes from Hawaii. 7. Northern SoPac (Canton, Baker, Howland, Tarawa, Makin, Apanama, Naru) 8. Souther SoPac (all points south from Canton to Suva). 9. Northern Solomons (Lunga, Tulagi, Tass, shipping to/from Solomons) 10. Southern Solomons (Noumea up to Lunga, and all shipping). 11. New Zealand and shipping 12. Shipping between Oz and SoPac 13. East Oz 14. South Oz 15. North Oz and Perth 16. Shippig between Oz and India 17. SRA (if I owned it) 18. Burma (if I owned it) 19. India and shipping 20. China Yes, there’s a lot WitP. On any given turn, any of those “sections” might go very quick. Others, might take 30 minutes, depending if I have ops going or if there are enemy CVs prowling my shipping lanes. And more stuff… Well, when beginning a game, it -is- important to "take inventory", to get a feel of what is where so you can use it. Use the buttons to “display all ships”, “display all squadrons”. When you do “display all ships”, then “remove all ships” from the selection (it’s a button). Then “show only CVs”. You can click on the right location column, and it’ll take you to the TF or base where the CV is. Now you know where your CVs are. These obviously the most important units you will ever worry about. Turn over off the CVs. “show only BBs” You can see where you BBs are, etc. You might do this for CAs as well. Frankly, you’ll be most interested where the CAs and CLs are, that are at sea. I wouldn’t worry about DDs and other ships. Suffice to say, you have a lot of them. Just getting familiar with the scenario and where your large surface fleets (capital ships) are, is what you’re doing. For you air units, you can do something similar, select the land-based air icon. It’ll give you all the air units deployed at bases for the entire game. You can narrow things down by selecting fighters or bombers etc. Or further narrow by selecting a squadron, and then “show all units of this command” (would give you all the SEAsia units, also often times air units are scattered across the map and not within their command). -F-
< Message edited by Feinder -- 3/6/2007 11:04:39 PM >
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"It is obvious that you have greatly over-estimated my regard for your opinion." - Me 
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