m10bob
Posts: 8622
Joined: 11/3/2002 From: Dismal Seepage Indiana Status: offline
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quote:
ORIGINAL: rtrapasso quote:
ORIGINAL: m10bob Going in at treetop level is great for up close and personal damage to an enemy,(especially shipping), but remember not to do it too many days in a row with that squadron or morale will go in the toilet. IMHO, setting FB's for airfield attack from maybe 6000 feet is better because the attack will actually go in lower, the AA won't be as bad, and the morale won't suffer so badly.. Some of the historical flights you mentioned, were of course carried out by low-flying A 20's and B 25's with para-frag bombs.. These planes with their forward-firing guns will do just as in real life... I don't believe the game really has a good representation of para-frags, but I'll bet one could figure how to replicate them,(maybe by increasing the damage of smaller HE bombs and labelling them Para-Frag for just certain planes)? Since there are only maybe 2-4 loadouts for aircraft (short range/long range land, short range/long range naval), the problem with putting in a hypereffective weapon is that it will always be used at whatever altitude you attack at. This is ok if you equip parafrags on someone who WANTS to attack at 100', but if someone wants to preserve their aircraft and attack at 20000 feet, then parafrags will be used from there as well... and since they are hypereffective, then you've just given someone a superweapon... O.K., yuh know how some defensive AI units have been given shorter range in SPWAW?. Well. suppose only certain squadrons of A 20's and B 25's were created specifically for par-frag mission, and given ceiling altitude of maybe 6000 feet (in the editor)? It would be along the same lines as how Sid made certain Vickers Vincent carry bombs, and their near twin Vildebeests carry torps..
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