el cid again
Posts: 16922
Joined: 10/10/2005 Status: offline
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ORIGINAL: el cid again I may have detected a problem with engine production - it may be limited to AI controlled campaigns - under analysis. The problem is that later engines (higher device numbers) seem never to produce - so you never get any planes using them. There is enough here to warrant an update. I am waiting only to figure out the engine issue - and I have asked for help too. I've been playing RHSEOS v5.14 for the last several months and have gotten up to 10/42 so far (I'm the EOS). So far there have been absolutely no later year engines produced (I'm especially concerned about the lack of Nissan engine since they are needed starting in 10/43). My opponent looked up the scenario information and it looks like engine production isn't set to become active until 1/1944. I wasn't aware that engine factories would have a date in which they would start producing. I do not know but I think that this may be the source of this bug. I won't know for sure until 1944 rolls around. If they won't produce after 1944, our campaign is going to be fubar. I'm sure its not a question of HI as I turned off almost all other drains on HI (shipyards and non-Nissan engine production) for a turn to see if that was the problem, but the Nissan engine factory still just would not produce anything. REPLY: The date in RHS is set by the earliest date that type of engine could be produced - indicated by the planes that need it - and when they got engines going. I will however set it ahead in EOS - because better planning might have done some more investment in research. Also note that code will advance the date itself - but the cost is high - you have to produce engines that are not in production (that is, set them to produce) and get lucky (Gary loves die rolls). You can get engines to produce after the right date - but you must conserve other HI users to do so. I will set it so this is easier than it was - but for an ongoing game - minimize aircraft, armaments, shipyards, vehicles, etc at or near your engine plant hexes. Just got it to work. Buy what you need - not what you want. Aside from the engine issue almost everything else in the scenario has been running well with the exception of supply flow in China. I can not figure out why when I manually ship in 50k supply to a base 3 hexes away from Changsha, none of that supply will flow to my troops sieging that hex (even with multiple HQ and sitting there for weeks with a open road between the hexes). Supply issues there are so bad that I've just given up on any sort of offensive in China, it simply does not appear to be possible. In Burma/India Theater, I have absolutely no problem with supply flow, I have had guys sitting in Benares (I controlled everything between east of there) who'd routinely have 2x supply while on the offensive. I don't know if this something that's been fixed in subsequent versions or if it's an unintentional effect of having so many supply sinks in China (with relatively few in India). REPLY: I note that in India AI loves the river - and uses it properly - at last - at least when the Allies start moving to Ledo area. It moves troops faster by boat than by land. I am not having problems - but I will issue a pwhex that will make supply in India even more efficient - having detected some "road" codes where there should be railroads. This will work on existing games - just install the new pwhex file when it comes out.
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