Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

This thing's dead, right?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> This thing's dead, right? Page: [1]
Login
Message << Older Topic   Newer Topic >>
This thing's dead, right? - 2/23/2007 6:07:07 PM   
SurrenderMonkey

 

Posts: 124
Joined: 10/5/2005
Status: offline
Please just put us out of our misery. Let us know. Thanks in advance.
Post #: 1
RE: This thing's dead, right? - 2/23/2007 8:16:47 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Nope, it isn't dead. It is coming along quite well and should be ready in the very near future.

Take care and good luck
Jason Petho


< Message edited by Jason Petho -- 2/23/2007 8:30:55 PM >


_____________________________


(in reply to SurrenderMonkey)
Post #: 2
RE: This thing's dead, right? - 2/23/2007 8:33:38 PM   
asiaticus

 

Posts: 116
Joined: 10/7/2005
Status: offline
No its not dead. For ease of future expansion and enhancements we had to do some reorganization of things now, and it took a while but there will be more in the product than existed with the originals. I think it will be worth the delay and will pay off even more in the long run. You'll see.

Checking things over now, debugging, tidying things up.

(in reply to Jason Petho)
Post #: 3
RE: This thing's dead, right? - 2/24/2007 5:13:29 AM   
Temple

 

Posts: 529
Joined: 7/31/2002
Status: offline
quote:

ORIGINAL: asiaticus

For ease of future expansion and enhancements we had to do some reorganization of things now, and it took a while but there will be more in the product than existed with the originals...


That makes it a first day order for me

(in reply to asiaticus)
Post #: 4
RE: This thing's dead, right? - 2/24/2007 9:57:52 PM   
british exil


Posts: 1686
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
We are hoping for a February - March release.

Hope that helps!
Take care and good luck
Jason Petho


Just wondering how things are progressing.
Waiting for the day when you give us the go ahead to start ordering. Will it be download or boxed version with reading info? As I said just wondering!!!!

(in reply to Temple)
Post #: 5
RE: This thing's dead, right? - 3/12/2007 7:37:56 AM   
FlipTrac_511


Posts: 324
Joined: 5/24/2006
Status: offline
Twenty days left in March...crossing fingers...c'mon Maaarch...

(in reply to british exil)
Post #: 6
RE: This thing's dead, right? - 3/12/2007 7:47:54 AM   
mikul82

 

Posts: 204
Joined: 3/2/2007
Status: offline

quote:

ORIGINAL: FlipTrac_511

Twenty days left in March...crossing fingers...c'mon Maaarch...


Waiting for this one feels like being a kid on Xmas eve again... I've missed these old games! My comp with WinXP loves to freeze them after 2-3 turns, tried every solution I can find online also :(

(in reply to FlipTrac_511)
Post #: 7
RE: This thing's dead, right? - 3/12/2007 10:23:55 PM   
british exil


Posts: 1686
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
I check the forums daily to find any new info. But to be honest I don't reckon that the March deadline 2007 will be the final one. We've heard no news how the project is progressing. Maybe the Matrix Boys are really busy and can't find the time to update us or (and I really hope I'm wrong here) they are to scared to tell us that they are not ready to release the game.
I wish I could really plan on this month as THE month. Maybe. I hope!!

(in reply to mikul82)
Post #: 8
RE: This thing's dead, right? - 3/13/2007 3:35:57 PM   
vadersson


Posts: 139
Joined: 7/12/2006
From: Ohio, USA
Status: offline
I do hope that this forum gets advanced warning of the release date.  I really don't want to come to the web site and find an annoucment of the game being released on the main page first.  It would be nice if the fans got a heads up.  Just my thoughts.

Thanks,
Duncan


(in reply to british exil)
Post #: 9
RE: This thing's dead, right? - 3/13/2007 4:56:17 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
We are getting close, gentlemen!

Just a few loose ends before we tackle the Vista issues.

Hope that helps
Take care and good luck
Jason Petho




_____________________________


(in reply to vadersson)
Post #: 10
RE: This thing's dead, right? - 3/14/2007 1:43:39 AM   
british exil


Posts: 1686
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
Hey we are having problems with WF and EF running on XP. Work out the Vista Issues later. I want my troops moving into battle. Vista is a problem I can deal with later. I guess most players don't have Vista yet or are'nt planning on getting Vista in the near future. Getting close is not close enough for me. I can't hardly wait, I need to play now!!! Please help me out of my dilemma.

But I still guess you are doing the best you can. And that I still have to show a little more patience.

I'm doing my best.
Keep up the hard work, men and I reckon we will have a great game waiting for a purchaser.
But please keep us informed. Thanks!

(in reply to Jason Petho)
Post #: 11
RE: This thing's dead, right? - 3/14/2007 5:03:44 AM   
RAF

 

Posts: 76
Joined: 6/4/2006
Status: offline
Question:

Is the plan to offer it as three separate games as was originally designed (e.g., three different scenario sets on three different menus with three different sets of rules) - or to combine them into one game (with one scenario set covering all theaters from all three games, and one set of rules).

I would put good money down that you will tell me that this will still be three separate games under one cover.

But, I thought I would ask. I have a preference for the latter.


(in reply to british exil)
Post #: 12
RE: This thing's dead, right? - 3/14/2007 5:24:46 PM   
bubbak

 

Posts: 31
Joined: 1/24/2007
Status: offline
I asked the same question about the Battleground series, I think they want to keep that to themselves and suprise us.

(in reply to RAF)
Post #: 13
RE: This thing's dead, right? - 3/30/2007 9:13:48 PM   
Rickmer

 

Posts: 21
Joined: 3/30/2007
From: Germany
Status: offline
please release the game !!I can't wait anymore.
Thanks

(in reply to SurrenderMonkey)
Post #: 14
RE: This thing's dead, right? - 4/2/2007 1:02:31 PM   
vonCommander


Posts: 52
Joined: 8/20/2005
From: Germany
Status: offline
I never had a problem with running EFII, WF or RS on my computer(XP). What exactly doesn`t work?

_____________________________


(in reply to british exil)
Post #: 15
RE: This thing's dead, right? - 4/2/2007 11:05:12 PM   
jbunnelle


Posts: 166
Joined: 2/25/2002
From: United States
Status: offline
I think the final Talonsoft pack (World at War?) works fine with XP.  Mine does anyway.  It's just all the earlier versions that have major problems.  Granted I do get looping .wav files sometimes and have to shut down.  I just hope Matrix addresses those incredibly annoying offline corrupt campaign bugs.  Not everyone has the time for multiplayer.

(in reply to vonCommander)
Post #: 16
RE: This thing's dead, right? - 4/3/2007 6:57:46 AM   
FlipTrac_511


Posts: 324
Joined: 5/24/2006
Status: offline

quote:

ORIGINAL: jbunnelle

Not everyone has the time for multiplayer.


Yup, nor the inclination.

(in reply to jbunnelle)
Post #: 17
RE: This thing's dead, right? - 4/3/2007 4:55:31 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: jbunnelle

I think the final Talonsoft pack (World at War?) works fine with XP.  Mine does anyway.  It's just all the earlier versions that have major problems.  Granted I do get looping .wav files sometimes and have to shut down.  I just hope Matrix addresses those incredibly annoying offline corrupt campaign bugs.  Not everyone has the time for multiplayer.


It is interesting to note that I have yet to hear of a true multiplayer game going on in the last few years. As you noted, most people don't have the time to dedicate to a true multiplayer game online. The multiplayer games going on now are PBEM allowing those to play at their leisure.

Take care and good luck
Jason Petho


_____________________________


(in reply to jbunnelle)
Post #: 18
RE: This thing's dead, right? - 4/6/2007 12:17:17 AM   
Karl Berg

 

Posts: 17
Joined: 1/18/2007
Status: offline
Replay to voncommander.
I find only a problem Talonsoft plaing WF, EF and RS with xp : semetime sound interrupt and it is necessary su stop the game and restart it to obtain sounds again. Sometime it is also necessary to restart system to restore sound.
Karl Berk


_____________________________


(in reply to Jason Petho)
Post #: 19
RE: This thing's dead, right? - 4/6/2007 12:25:47 AM   
mikul82

 

Posts: 204
Joined: 3/2/2007
Status: offline

quote:

ORIGINAL: Karl Berg

Replay to voncommander.
I find only a problem Talonsoft plaing WF, EF and RS with xp : semetime sound interrupt and it is necessary su stop the game and restart it to obtain sounds again. Sometime it is also necessary to restart system to restore sound.
Karl Berk



My winXP computer likes to restart itself when I try to play the CS games on it

(in reply to Karl Berg)
Post #: 20
RE: This thing's dead, right? - 4/10/2007 11:22:36 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
The old TS games work fine on my WinXP compooter, including the ACW and WWII games with Divided Ground included.

I will most likely get the new Matrix reissues as the additions sound interestin even if we can only speculate about what those additions will be. I speculate some more linked campaign thingies, a few more scenarios, and maybe minor AI improvements. Also, it would be nice if the planes doing strfing runs were slowed down a bit so you can see the little buzzing machines and their effects.

And, I hopefully speculate they come in Bundles and don't cost too much, and if they do cost a lot, well I have all the old TS games with great mods for the ACW and Nappy Wars games, including most of the NIR Project Nappy Wars mods. Many great WWII mods out there too.

It's interesting to use the Nappy War engine for ACW games, as then you can detach Skirmishers in the ACW games.

******One last wish, put a Map Editor in the ACW and Nappy War games as is in the WWII games, then they will sell like hotcakes, I guarantee it!!!!!!!!!!!!!******

Chris


< Message edited by christof139 -- 4/10/2007 11:23:51 AM >


_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to mikul82)
Post #: 21
RE: This thing's dead, right? - 4/11/2007 1:23:42 PM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: jbunnelle

I think the final Talonsoft pack (World at War?) works fine with XP. Mine does anyway. It's just all the earlier versions that have major problems. Granted I do get looping .wav files sometimes and have to shut down. I just hope Matrix addresses those incredibly annoying offline corrupt campaign bugs. Not everyone has the time for multiplayer.


It is interesting to note that I have yet to hear of a true multiplayer game going on in the last few years. As you noted, most people don't have the time to dedicate to a true multiplayer game online. The multiplayer games going on now are PBEM allowing those to play at their leisure.

Take care and good luck
Jason Petho


Our wargaming club meets every three months for multiplayer online weekend battles

There are some bugs and flaws in current games, most of them are related to DirectPlay. It would be fine if new version include better management of connected players (ability to kick them from session after caller lost connection but host computer still keeps it for example) and consistency checks for game in progress...now when two players move through same hex, they can lost unit or clone it; during caller's cave movement (in Rising Sun) units are duplicated on host computer; empty motorcycles prevent retreat to all units on hex; units revealed by movement to destination hex are not visible to other players etc.

Other problem is with library dpnet.dll from DirectX version 9.0, this library prevents display of maps during multiplayer online battles for custom made scenarios (original stock scenarios works fine), we need always replace dpnet.dll from DX version 8.0 (sometimes it is a hard work, with WinXP dynamic library cache and system file protection)

_____________________________


(in reply to Jason Petho)
Post #: 22
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> This thing's dead, right? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.172