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How to edit the TOAW font and date format and scenario strings, etc

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> How to edit the TOAW font and date format and scenario strings, etc Page: [1]
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How to edit the TOAW font and date format and scenario ... - 6/13/2006 4:16:39 AM   
ralphtricky


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From: Colorado Springs
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The below talks about editing the english.dll file to change to European date format. A similar process is used to edit the two font files. You can also do similar things to edit all the strings in a scenario, just save the DLL as graphics/Scenario Name/Scenario Name.DLL. The French scenario is an extreme example of this.

It can actually be done now by using a resource editor, copying the English.DLL to EuroDate.DLL and changing string table entry 17 from MDY to DMY. You can also change string table entry 18 from a / to a . if you want a different date separator.

The following steps are required.
Download XNResource(http://www.btinternet.com/~wilsoncpw/xn_resourceeditor_setup.exe)
Run the setup program.
Run XNResource
Open c:\Matrix Game\The Operational Art of War III\English.DLL
Change the string table entry #17 from MDY to DMY
Change the string table entry #18 from / to .
Save the file as EuroDate.DLL
Close XNResource
Run TOAW
Select File/Choose Language and pick EuroDate.


< Message edited by ralphtrick -- 6/28/2006 1:28:08 AM >
Post #: 1
RE: How to edit the TOAW font and date format and scena... - 6/15/2006 11:15:37 PM   
PDiFolco

 

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Fine, works like a charm !
But the instructions have an hole : what should be edited are ID 17 and 18 of the 2nd entry of the String Table, not the 17-18th entries as I understood when I read you...

Anyway I think that just posting the file (attached zipped) is simpler ;) I've kept the "/" separator so I get D/M/Y format (usual here ... in France :)

And BTW how could one change the fonts ? I never liked the TOAW font ...

Attachment (1)

(in reply to ralphtricky)
Post #: 2
RE: How to edit the TOAW font and date format and scena... - 6/16/2006 7:28:37 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: PDiFolco

Fine, works like a charm !
But the instructions have an hole : what should be edited are ID 17 and 18 of the 2nd entry of the String Table, not the 17-18th entries as I understood when I read you...

Anyway I think that just posting the file (attached zipped) is simpler ;) I've kept the "/" separator so I get D/M/Y format (usual here ... in France :)

And BTW how could one change the fonts ? I never liked the TOAW font ...

Thanks!

The font is in the same file, you should follow the same instructions, but replace the font files.

(in reply to PDiFolco)
Post #: 3
RE: How to edit the TOAW font and date format and scena... - 6/16/2006 8:58:29 PM   
JMass


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From: Italy
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quote:

ORIGINAL: ralphtrick
The font is in the same file, you should follow the same instructions, but replace the font files.


Just done, thank you!




(in reply to ralphtricky)
Post #: 4
RE: How to edit the TOAW font and date format and scena... - 6/17/2006 11:38:37 PM   
PDiFolco

 

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Joined: 10/11/2004
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There's 3 font entries in the editor - one "red", one "yellow", and one "blue". What are they for ? The modded fonts I got have 2 files only : toawfont and toawboldfont, which should be copied where ? 

(in reply to JMass)
Post #: 5
RE: How to edit the TOAW font and date format and scena... - 6/28/2006 1:28:54 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: PDiFolco

There's 3 font entries in the editor - one "red", one "yellow", and one "blue". What are they for ? The modded fonts I got have 2 files only : toawfont and toawboldfont, which should be copied where ?

What screen are those choices on?


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to PDiFolco)
Post #: 6
RE: How to edit the TOAW font and date format and scena... - 6/28/2006 11:34:20 PM   
PDiFolco

 

Posts: 1200
Joined: 10/11/2004
Status: offline
quote:

ORIGINAL: ralphtrick

quote:

ORIGINAL: PDiFolco

There's 3 font entries in the editor - one "red", one "yellow", and one "blue". What are they for ? The modded fonts I got have 2 files only : toawfont and toawboldfont, which should be copied where ?

What screen are those choices on?



That's what I see in the Resource Editor, in the entries TOAGFONT, TOAPFONT and TOAGFONT under Bitmaps.
I supposed we have to change them here as the game doesn't properly uses external "fonts" bmp ?

(in reply to ralphtricky)
Post #: 7
RE: How to edit the TOAW font and date format and scena... - 3/16/2007 9:13:14 PM   
Silvanski


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Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Ralph, can you give some more info on your plans with the "opart 3 fonts.ini" ?
I've been playing around with it... trying out the pre-alpha with Arial Rounded MT Bold in highlighted mode gives good results for me... up till now no apparent glitches.



_____________________________

The TOAW Redux Dude

(in reply to PDiFolco)
Post #: 8
RE: How to edit the TOAW font and date format and scena... - 3/21/2007 11:21:23 PM   
markoid

 

Posts: 8
Joined: 3/21/2007
Status: offline

quote:

ORIGINAL: ralphtrick

The below talks about editing the english.dll file to change to European date format. A similar process is used to edit the two font files. You can also do similar things to edit all the strings in a scenario, just save the DLL as graphics/Scenario Name/Scenario Name.DLL. The French scenario is an extreme example of this.

It can actually be done now by using a resource editor, copying the English.DLL to EuroDate.DLL and changing string table entry 17 from MDY to DMY. You can also change string table entry 18 from a / to a . if you want a different date separator.

The following steps are required.
Download XNResource(http://www.btinternet.com/~wilsoncpw/xn_resourceeditor_setup.exe)
Run the setup program.
Run XNResource
Open c:\Matrix Game\The Operational Art of War III\English.DLL
Change the string table entry #17 from MDY to DMY
Change the string table entry #18 from / to .
Save the file as EuroDate.DLL
Close XNResource
Run TOAW
Select File/Choose Language and pick EuroDate.



What about map fonts Ralph?

M

(in reply to ralphtricky)
Post #: 9
RE: How to edit the TOAW font and date format and scena... - 3/22/2007 5:08:45 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: markoid


quote:

ORIGINAL: ralphtrick

The below talks about editing the english.dll file to change to European date format. A similar process is used to edit the two font files. You can also do similar things to edit all the strings in a scenario, just save the DLL as graphics/Scenario Name/Scenario Name.DLL. The French scenario is an extreme example of this.


What about map fonts Ralph?

M

It's very similar to the way it's done for the surodate stuff, except that the changes are to the two font files.

That may change with the next release, though.

Out of curiosity, why do you want to try using alternate font files?

Thanks,
Ralph


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to markoid)
Post #: 10
RE: How to edit the TOAW font and date format and scena... - 3/22/2007 11:19:54 PM   
markoid

 

Posts: 8
Joined: 3/21/2007
Status: offline
Ralph,

I have issues with playing the game and being able to read the text late at night.  It is always useful to able to change fonts, text sizes etc.  I am involved in some work looking at IT and DDA (Disability Discrimination Act) issues.  Good to see that all though it is not built in, people have the ability to change the format - good job guys.

Oh yes, and it looks good on the AAR's! :)

(in reply to ralphtricky)
Post #: 11
RE: How to edit the TOAW font and date format and scena... - 11/5/2007 1:05:10 AM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
.


< Message edited by ColinWright -- 11/5/2007 1:11:34 AM >


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(in reply to markoid)
Post #: 12
RE: How to edit the TOAW font and date format and scena... - 2/5/2008 10:31:12 AM   
L`zard


Posts: 362
Joined: 6/3/2005
From: Oregon, USA
Status: offline

quote:

ORIGINAL: ralphtrick
quote:

ORIGINAL: markoid
quote:

ORIGINAL: ralphtrick


What about map fonts Ralph?

M

It's very similar to the way it's done for the surodate stuff, except that the changes are to the two font files.

That may change with the next release, though.

Out of curiosity, why do you want to try using alternate font files?

Thanks,
Ralph



Ralph;

Majorically in order to change the fonts for specific hexes........Capitals, etc; Would be useful in order to 'pick out' particular points of interest on the map.

Perhaps a post concerning the whole editing, naming process would be useful, ???


_____________________________

"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."


(in reply to ralphtricky)
Post #: 13
RE: How to edit the TOAW font and date format and scena... - 2/5/2008 8:06:15 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
quote:

ORIGINAL: L`zard


quote:

ORIGINAL: ralphtrick
quote:

ORIGINAL: markoid
quote:

ORIGINAL: ralphtrick


What about map fonts Ralph?

M

It's very similar to the way it's done for the surodate stuff, except that the changes are to the two font files.

That may change with the next release, though.

Out of curiosity, why do you want to try using alternate font files?

Thanks,
Ralph



Ralph;

Majorically in order to change the fonts for specific hexes........Capitals, etc; Would be useful in order to 'pick out' particular points of interest on the map...



Yeah -- hardly an imperative need, but this would be nice.

< Message edited by ColinWright -- 2/5/2008 8:07:03 PM >


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I am not Charlie Hebdo

(in reply to L`zard)
Post #: 14
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