Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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I think ops losses are "relatively" accurate as far as numbers go, but... I don't think the pilot casualty rate for ops losses should be so high (I think it's about the same as air-to-air, as in loss=death). Planes often brought their pilots/crews home, but were total losses and airfield accidents or mechanical failures usually occurred on/near the AF so the pilots could be recovered and close to medical facilities if necessary). I also don't think you should get points for Ops losses, at least not as the general catagory that they are now. If a plane is damaged on a mission by air-to-air or flak, and then crashes on landing, it is counted as a ops loss. I think these should be counted towards point totals. But losses in transfers and patrols due to fatigue (+ random chance), I don't think these should be counted. The losses incurred due to landing at a damaged AF, I'm not sure. The enemy damaged the AF, so he is is directly responsible for the loss. But the game also doesn't allow you to bounce to an alternative field either, so it's beyond the players control to reduce the loss anyway. And to top it all off, if you monkey with the points for the planes in any way, you really jeopardize the scoring of the game. Plane losses (including ops) to Japan, are very much a factor in keeping the Allied player in the game for auto-win. I always touted that, but we've seen further issue with Nik's excellent flak/durablilty mod where, while it is much more accurate (in reducing the losses in air-to-air, and increaseing those to flak), the aircraft losses (or lack thereof), have a direct impact on the scoring of the game. -F-
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