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RE: Wish List - 3/11/2007 11:40:31 PM   
Greyhunterlp

 

Posts: 371
Joined: 12/20/2006
From: The UK (wot wot ole bean)
Status: offline
personally I'd like to see the advisors replaced. When everyone else has photos its kinda jarring to see a couple of CGI faces. even if its just a photo of some unkown soldier. Although using the (a) secretary of war for both sides would seem to be the best idea to me. - I know that I could do this myself, but its picking the best person for the picture. someone who actually knows something about the civil war could make a suggestion. 

(in reply to christof139)
Post #: 571
RE: Wish List - 3/11/2007 11:50:32 PM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
quote:

personally I'd like to see the advisors replaced. When everyone else has photos its kinda jarring to see a couple of CGI faces. even if its just a photo of some unkown soldier. Although using the (a) secretary of war for both sides would seem to be the best idea to me. - I know that I could do this myself, but its picking the best person for the picture. someone who actually knows something about the civil war could make a suggestion.


Hi, Someone did that already with a mini-mod, and it is here in these forums, but I can't find it. I think he used the Secrataries of War for both sides to replace the 2 cartoon characters as people were calling them. If I ever find thses tow photos of the Secrataries of War, I'll make a thread so people can download them and install them if they want to. I think it was William Amos that did this mini-mod with the 2 photos, not sure.

I'm looking now for this, but I think this change/mod is going to be in the upgrade/patch.

Chris


< Message edited by christof139 -- 3/12/2007 2:12:56 AM >


_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Greyhunterlp)
Post #: 572
RE: Wish List - 3/12/2007 2:03:43 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
quote:

personally I'd like to see the advisors replaced. When everyone else has photos its kinda jarring to see a couple of CGI faces. even if its just a photo of some unkown soldier. Although using the (a) secretary of war for both sides would seem to be the best idea to me. - I know that I could do this myself, but its picking the best person for the picture. someone who actually knows something about the civil war could make a suggestion.


Hi, This is all I found and it is a funny by PixelPusher. However, someone did post 2 Pictures of I believe it was the 2 Secratatries of War to replace the vanilla Advisors, I just can't find this in the froums, although I know it is here and had downloaded the new pics of the Secrataries of Wa previously. i just spent ~2 flipping hours looking for these pics, without success. IF ANYONE KNOWS WHERE THEY ARE PLEASE POST THE LINK HERE, AS I TOO AM TIRED OF LOOKING AT THE VANILLA ADVISORS. The CSA Advisor looks like an irate chipmunk or squireel with nuts in its mouth or someone chewing tobacco or someone with an abcessed tooth and infected jaw, like I jst had. I feel sorry for the vanilla CSA Advisor.

Chris
------------------

http://tinyurl.com/35z5z7

or in original address form

http://www.matrixgames.com/forums/tm.asp?m=1298849&mpage=1&key=replacing%2CAdvisors�

"That's TUBBS: Tough, Unique, Bad, Bodacious, Sassy." -Detective Ricardo Tubbs

Seriously: if you take those two images above, and just save them as .pcx files, you can swap out the offending game graphics for what-ever you feel are more appropriate as advisor heads. Don't just change the extensions on the jpgs... you must save them as .pcx format. Filenames are:

Advisor_CSA.pcx
Advisor_USA.pcx

Also:
-files MUST stay the same size
-don't include any 0,0,0 color pixels, as it will appear transparent.


Attachment (1)

< Message edited by pixelpusher -- 11/15/2006 11:22:06 PM >


_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Greyhunterlp)
Post #: 573
RE: Wish List - 3/12/2007 2:28:06 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
quote:

personally I'd like to see the advisors replaced. When everyone else has photos its kinda jarring to see a couple of CGI faces. even if its just a photo of some unkown soldier. Although using the (a) secretary of war for both sides would seem to be the best idea to me. - I know that I could do this myself, but its picking the best person for the picture. someone who actually knows something about the civil war could make a suggestion.



Here they are!!! I found 'em after much time and searching!!! The 2 Secretaries of War CSA J. Seddon and USA E. Stanton.

Read the instructions here and in PixelPushers post.

Chris
------

http://tinyurl.com/36xslu

Mods and Scenarios: Graphics mod - Advisors - 12/10/2006 11:47:22 AM

Posted by mdeyrot of Plattsmouth, Nebraska.

This mod replaces the advisor graphics with photos of the respective

secretaries of war - James Seddon and Edwin Stanton.

link: FoF_Advisors.zip

to use:
Download the file linked above and copy the two pcx files to your

Forge of Freedom\Gfx\Advisor directory. Back up the existing files

first.

--------------------------------------
PixelPusher's funny and file substitution (not replacement, save the

2 old Advisor files):

http://tinyurl.com/35z5z7

or in original address form

http://www.matrixgames.com/forums/tm.asp?

m=1298849&mpage=1&key=replacing%2CAdvisors�

"That's TUBBS: Tough, Unique, Bad, Bodacious, Sassy." -Detective

Ricardo Tubbs

Seriously: if you take those two images above, and just save them as

.pcx files, you can swap out the offending game graphics for what-

ever you feel are more appropriate as advisor heads. Don't just

change the extensions on the jpgs... you must save them as .pcx

format. Filenames are:

Advisor_CSA.pcx
Advisor_USA.pcx

Also:
-files MUST stay the same size
-don't include any 0,0,0 color pixels, as it will appear transparent.


Attachment (1)

< Message edited by pixelpusher -- 11/15/2006 11:22:06 PM >


_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Greyhunterlp)
Post #: 574
RE: Wish List - 3/12/2007 2:45:38 AM   
mpa541

 

Posts: 22
Joined: 6/5/2005
Status: offline
Hi Guys,

as already mentioned in another thread Please add off game miniatures resolution...I know the market research says its not a selling point....all I can say is that the market researchers maybe didn't ask the right people.....Most computer gamers are not miniature gamers...but Most miniature gamers ARE computer gamers.....off game mini resolution would be a fantastic selling point for both this and COG.

thanks

Mike

(in reply to Williamb)
Post #: 575
RE: Wish List - 3/12/2007 9:54:00 AM   
Greyhunterlp

 

Posts: 371
Joined: 12/20/2006
From: The UK (wot wot ole bean)
Status: offline
Thanks a lot Chris,
Goodbye 21st Century constipated computer guys,
Hello 19th Century Serious blokes with Bad Beards (What was it with the ACW? They impress all the barbers or something? )

(in reply to mpa541)
Post #: 576
RE: Wish List - 3/12/2007 10:20:42 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
quote:

Thanks a lot Chris,
Goodbye 21st Century constipated computer guys,
Hello 19th Century Serious blokes with Bad Beards (What was it with the ACW? They impress all the barbers or something? )


Ha ha ha!!! I guess!!! I think beards and moustaches were also popular in Europe at the time, however, bald heads were never popular, just ask Gen. Burnside and he will tell you it is why he grew his ridiculous Sideburns.

Burnside really wasn't an idiot, and did some good Amphibious Ops. early in the war along the east coast, and he also had a sense of humor or humour. At Antietam or Sharpsburg, after his troops had crossed the Lower Bridge, Burnside was having a chat with a couple of Union Infantrymen when a CSA Arty. projectile and/or some minie balls went Whooshing!!, Phhhtttting!!, and Bzzzzing!! by. So, Burnside says to the Infantry fellows something akin to this, "Well boys, it's getting a little hot here for Gen. Burnside and I think I will be on my way now." Something like that he said, and the Infantrymen just shook their heads and laughed etc. It's good to have a sense of humor and it can help through bad times.

CSA Gens. 'Old Baldy' Ewell, 'Grumble' Jones, and 'Old Jube' Early were also VERY eccentric. Jones was half-nuts, maybe three-quarters, while Early was the only person in the ANV that Lee allowed to cuss and curse in front of him. Lee made some humorous remarks about this and 'Old Jube'. All Lee could do was shake his head, half-smile and chuckle and pray for Early's salvation. All three of these Gens. were good as you may very well now, but 'Old Jube' was very good, and he was considered for Corps and possibly Army command. Lee put a lot of trust in Early, and that is why Early was put in command of CSA forces during the 1864 Valley Campaign. Overall, Early did very well in that camapign. Gen. Evans of South Carolina always had one of his aides carrying a small keg of whiskey for him, as the story goes, and it seems to be true.

We had a Lt. Col., our Bn. CO in the Army, 'Mad Marvin' as I invented the nickname and most everyone ended-up referring to him as, that was quite a character.

Take care over there across 'The Pond' in 'Old Blighty'. Mercy me on the Merseyside it is getting late, or Early !!!

Chris in Detroit








< Message edited by christof139 -- 3/12/2007 11:38:38 PM >


_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Greyhunterlp)
Post #: 577
RE: Wish List - 3/13/2007 2:35:58 PM   
Dasara II


Posts: 56
Joined: 2/22/2006
Status: offline
quote:



ORIGINAL: Dasara II

You could shake things up a bit and have a governor put a general forward every time there is a rank needed! Naturally gov attitude goes up 10 if you accept or goes down 5 if you don't


quote:

ORIGINAL: Gil R.

Please add this idea to the Wish List thread so we remember it. I think this would make a fine addition (but not for this patch!).





Also, it would be nice if it was the Governors with the worst attitude that put the majority of the generals forward for promotion, that way if would make it harder to say no

(in reply to christof139)
Post #: 578
RE: Wish List - 3/14/2007 12:41:16 AM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
Promotions could be selected from an "eligibles List" or some kind of negative political impact would result. Eligible Lists would include all generals one rank below.

_____________________________

quote:

Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"

(in reply to Dasara II)
Post #: 579
RE: Wish List - 3/15/2007 10:58:29 PM   
Battleline


Posts: 426
Joined: 10/5/2006
Status: offline
This may have been addressed somewhere in the 20 pages of posts. I couldn't check them all, but I'm sorry if this has been addressed.
In regards to the brigades/regiments (the smallest unit we use), would it be possible to have them named for their state of origin, such as was the practice in the real Civil War?
Can it be possible for generals to be assigned to one brigade/regiment? This might help us find homes for all of these generals we're working on. The one game I have tried, I've had a number of out-of-work generals. I end up with numerous generals being put into garrison duty just to give them something to do.
Could there be a bonus for generals assigned to command troops from their home state? I know the Confederates tried to keep a general from a brigade's home state in command of that unit.
If the basic unit is a regiment, could we get a brigade container? Then a division contain could contain so many brigades (and brigades could be assigned generals), a corps could consist of so many divisions, an army of so many corps, etc.
Overall, from what I've been able to see of the game, it's good. Maybe one of these days, I can spend more time playing the game after we've got these bios whipped.
Battleline

(in reply to Drex)
Post #: 580
RE: Wish List - 3/15/2007 11:01:34 PM   
Greyhunterlp

 

Posts: 371
Joined: 12/20/2006
From: The UK (wot wot ole bean)
Status: offline
Night combat - more the fact the every battle that lasts more than a day seems to contain some, when in reality it was rare. (well, when you see what happened to Jackson you can guess why)

Could there be some way of reducing the amount of night combat? say by moving troops back automatically out of engagement range. then allowing troops to recover some moral and rest up, and giving the option to press for a night attack, but needing a leadership check to proceed.  allowing troop movement except for within x hexes of the enemy would allow redeployment for a new assault in the morning.

the only problem I can see with this is when there is defensive terrain, as a desicion would need to be made about who has to retreat - there would be nothing more annoying than taking a hill only to have the computer take it away because it was night. but something could be worked out with a little thought.

I realise that this is a lot of work (AI reprograming and the like) but hey, this is a wish list isn't it, and as the chinise say - "may all your dreams come true but one" ;)

(in reply to Drex)
Post #: 581
RE: Wish List - 3/17/2007 5:11:54 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
quote:

Night combat - more the fact the every battle that lasts more than a day seems to contain some, when in reality it was rare. (well, when you see what happened to Jackson you can guess why)

Could there be some way of reducing the amount of night combat? say by moving troops back automatically out of engagement range. then allowing troops to recover some moral and rest up, and giving the option to press for a night attack, but needing a leadership check to proceed. allowing troop movement except for within x hexes of the enemy would allow redeployment for a new assault in the morning.

the only problem I can see with this is when there is defensive terrain, as a desicion would need to be made about who has to retreat - there would be nothing more annoying than taking a hill only to have the computer take it away because it was night. but something could be worked out with a little thought.

I realise that this is a lot of work (AI reprograming and the like) but hey, this is a wish list isn't it, and as the chinise say - "may all your dreams come true but one" ;)


Great idea!!!!!!!!!! The old TalonSoft games made night turns equal to 2-hours compared to day turns of I think it was 20-minutes in vanilla mode, maybe night turns were 1-hour. If you moved at night you were penalized with more fatigue and disorganization, whereas if you didn't move, you lost fatigue and disorganization at higher rate than during the day. Therefore, it was best for a player to do little movement and rest during the night, which is what usually occurred in reality. Any movement, change of formation, and firing at night would cause a higher rate of fatigue and disorganization.

It's good to sleep at night anyway, and have a midnight snack, sip, or whatever one chooses before doing so.

Chris




_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Greyhunterlp)
Post #: 582
RE: Wish List - 3/17/2007 5:01:53 PM   
General Quarters

 

Posts: 1059
Joined: 12/3/2006
Status: offline

quote:

ORIGINAL: Battleline

Can it be possible for generals to be assigned to one brigade/regiment? This might help us find homes for all of these generals we're working on. The one game I have tried, I've had a number of out-of-work generals. I end up with numerous generals being put into garrison duty just to give them something to do.


Remember that, if you put them in a division, they are commanding one brigade, it just doesn't look that way. So they aren't sitting around idle. A fully-generaled army would have the same number of generals in each division that there are brigades.

(in reply to Battleline)
Post #: 583
RE: Wish List - 3/19/2007 2:00:17 AM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
Since generals have a cavalry rating why not a rating for artillery and fortifications, both under an "Engineering" rating. West Point grads either went into the infantry, artillery or the Engineers. that way we could assign generals to arty brigades, divisions or even arty Corps! Also we could assign generals with engineer ratings to forts or cities for better defense.

_____________________________

quote:

Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"

(in reply to General Quarters)
Post #: 584
RE: Wish List - 3/19/2007 2:51:57 AM   
General Quarters

 

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Joined: 12/3/2006
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Interesting idea.

(in reply to Drex)
Post #: 585
RE: Wish List - 3/19/2007 3:27:39 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
quote:

Since generals have a cavalry rating why not a rating for artillery and fortifications, both under an "Engineering" rating. West Point grads either went into the infantry, artillery or the Engineers. that way we could assign generals to arty brigades, divisions or even arty Corps! Also we could assign generals with engineer ratings to forts or cities for better defense.


Great idea Drex!! The game wouldn't need all that many of these officers for both sides. All could be rated at 1-star regardless if they were a Bde. Gen., Colonel, or Lt. Col. as an Army Chief of Arty., or Lt. Cols. and Majors commanding Arty. Bns. and Bdes.

I see what you mean, these leaders would give bonuses etc. to all Arty units and Fortifications. that would be very interesting!!

Chris


_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Drex)
Post #: 586
RE: Wish List - 3/19/2007 3:43:33 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline

quote:

ORIGINAL: Drex

Since generals have a cavalry rating why not a rating for artillery and fortifications, both under an "Engineering" rating. West Point grads either went into the infantry, artillery or the Engineers. that way we could assign generals to arty brigades, divisions or even arty Corps! Also we could assign generals with engineer ratings to forts or cities for better defense.



We definitely plan to do things like this if we come out with a FOF expansion pack, and would then retrofit them to FOF. It's an awful lot of work for a patch (and we're sort of patched-out at the moment), but even pre-release we always wanted to have a more elaborate system for generals, and hope to implement it before too long.

The bios project has been quite helpful in this respect, since as I read them I get ideas for additional abilities to give generals, and I can also make notes of which guys should get the artillery or engineering bonuses, etc.

(in reply to Drex)
Post #: 587
RE: Wish List - 3/19/2007 3:57:59 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
There are quite a few Cols., Lt. Cols., and Majors that were Army, Corps, and even Division Chiefs of Arty.

You wouldn't need all of them. Bde. Shoup for the CSA is one for the AoT, but there are ones of lesser rank that would have to be used as there weren't that many Bde. Gens. of Arty. on both sides combined.

That's a real smart and interesting idea!!

Chris



_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Gil R.)
Post #: 588
RE: Wish List : Alternative Advisors - 3/19/2007 4:29:51 AM   
pixelpusher


Posts: 689
Joined: 4/17/2005
Status: offline
quote:

Hello 19th Century Serious blokes with Bad Beards (What was it with the ACW? They impress all the barbers or something? )


Here's the historical ones that have been 'Forge-ified': Sec. of War USA E. Stanton and CSA J. Seddon, respectively.

I'll see if I can get matrix to a link to the .zip file so you can just download them and drop them into your game folder.




Attachment (1)

_____________________________


(in reply to Greyhunterlp)
Post #: 589
RE: Wish List : Alternative Advisors - 3/19/2007 6:03:21 AM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
could you give them a shave Pixelpusher? :)

_____________________________

quote:

Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"

(in reply to pixelpusher)
Post #: 590
RE: Wish List : Alternative Advisors - 3/19/2007 7:34:53 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
quote:

Here's the historical ones that have been 'Forge-ified': Sec. of War USA E. Stanton and CSA J. Seddon, respectively.

I'll see if I can get matrix to a link to the .zip file so you can just download them and drop them into your game folder.


Them thar is nice!!! I am using the other fellows' earlier pics of the same personages but without the excellent flag background.

Also, any chance to put a few more flags into the flag pcx file?? I uploaded some Illinois and other sharp USA flags, and having Lee's ANV and Chief Engineer flags and the SC Soverign flag with 15 stars and a few more CSA flags would be neat. HS (Hard Sarge)wants more flags too, as I think many other people do. Your original flags are great, but a few more would make it greater. Variety is the spice of life.

Chris


< Message edited by christof139 -- 3/19/2007 9:13:05 AM >


_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to pixelpusher)
Post #: 591
RE: Wish List: Leadership model - 3/21/2007 1:14:12 AM   
chuck

 

Posts: 28
Joined: 5/18/2001
From: Melbourne Australia
Status: offline
Posted by request from the 'General's Ratings' subforum.

I've just reread Shelby Foote's excellent history, and it strikes me the leadership model seems a little oversimplified. I've also been poking around with the old 'Sumter to Appomattox' game, which seems to have been the first serious attempt to tackle this in a game.

Someone has already noted that ratings should take rank into account; there is no question that there were many cases of leaders promoted past (sometimes way past) their ability--e.g. Hood, Hooker.

I'm not sure a leader's rating should be fixed for the whole game either. For instance, R.E. Lee was increasingly affected by a heart condition in the last 12 months of the war. For that matter, his first outing in W. Virginia wasn't successful at all. Pickett never really recovered from the heartbreak at Gettysburg. Ewell became a different chap after he got married. There should be some allowance for leader events (health, personal, animosity towards one or more colleagues or the High Command, battlefield defeat) that affect their ratings.

Some leaders also profited from more experience, while many did not. Sheridan's first couple of outings were not all that auspicious, and his aggressiveness was sometimes counterproductive. There is no doubt that Grant learned a lot over the four years. Meade seems to have just about gotten the hang of army command under Grant that eluded him in 1863.

If you wanted to get really tricky, you could also think about leadership teams and how leaders interact with each other: the obvious and outstanding teams being R.E.Lee/Jackson/Longstreet/Hill and Grant/Sherman/Sheridan. A teamwork rating being low, might recommend a leader for detached operations, but make it more difficult to use him in a larger operation, where he will cause trouble and dissension regardless of ability. E.g.: Beauregard.

These teams cemented over time, and represented a harmonious command structure, not easily replaced if one or more elements are changed. This certainly happened to the Army of Northern Virginia as the 'system fed on itself', breaking up the team. It was never achieved in the Army of Tenessee, whose commanders spent more time attacking each other and Davis.

A final thought: I reckon if you don't play with leaders completely randomised, you don't capture the period at all. The only way is to put your head in the same bag as Lincoln and Davis; otherwise it's just too easy.

Chuck

"I can't spare this man; he fights". A. Lincoln


_____________________________

Nothing kills like overkill...

(in reply to Gil R.)
Post #: 592
RE: Wish List - 3/21/2007 10:34:32 PM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
It would be nice if we had the historical prisoner-of-war camps shown and the prisoners from the many battles could be sent to the closest camps. These camps could be liberated and the prisoners returned to the replacement pool as veteran troops. Over time (in pbem) there could be a prisoner exchange if both parties agreed, although historically, I think the Union stopped the exchanges.

_____________________________

quote:

Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"

(in reply to Greyhunterlp)
Post #: 593
RE: Wish List - 3/24/2007 11:34:36 PM   
Ironclad

 

Posts: 1924
Joined: 11/22/2006
Status: offline
Surrendered units do count

In war but not in FOF but I would like to see that changed. It seems only fair that captured units should be reflected in the actual casualty totals especially after the beta patch has narrowed the difference in the losses inflicted by each side. Its great to have improved stats but they don't take account of surrendered losses other than the report of the number of units that surrender and so might hide a crushing victory. Presumably surrendered units totals (excluding pre-surrender casualties) don't count towards decisive battle numbers either.

To change this I would like to see 50% of the men left in a unit that surrenders added to the casualty total for a battle. All of a unit's men would still be lost to the power concerned but this seems a reasonable proportion (perhaps too low?) for the stats to allow for some escaping the battle field and captivity. Of course in a Vicksburg type situation the whole lot would be bagged so this is meant as a compromise figure unless there is a preference for the full surrender total to be used.



(in reply to Drex)
Post #: 594
RE: Wish List - 3/25/2007 3:10:42 AM   
christof139


Posts: 980
Joined: 12/7/2006
Status: offline
Since Baloons were rather rare in the ACW, attaching them to combat arms units may be stretching things a bit.

Perhaps a new seperate Baloon unit could be implemneted, or make it so only Arty. can have a Baloon unit.

Implementing a new and seperate Baloon unit with increased observation ability would be nice, as then the player would not have to buy so many Baloons and have their Inf. and cav. units moving around the screen and in firefights etcs. wih Baloons bobbing from them. The USA actually had Baloons attached to a ship or two on the Miss. river I do nelieve, so maybe also allowing Baloons to be attached to gunboats would be somewghat historical and interesting.

Chris


_____________________________

'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
Boris Badanov, looking for Natasha Goodenov

(in reply to Ironclad)
Post #: 595
RE: Wish List - 3/25/2007 2:02:27 PM   
Ironclad

 

Posts: 1924
Joined: 11/22/2006
Status: offline
Supply caissons for reinforcements

No matter how large the reinforcement they are reliant on the original force's caisson(s) plus limited supply from any buildings/fortifications present. That seems very unrealistic when you have a large force reinforcing a smaller one eg an army coming to the rescue of a single division. Indeed its sometimes too dangerous to risk a reinforcement in case the greatly enlarged force collapses for lack of supplies.

I suggest that a large reinforcement, corps size or larger, should be accompanied by a limited number of supply caissons and would be based on the number of units that arrive as follows:

One extra caisson for the first 15 reinforcing brigades that arrive and a second if the number exceeds 15. If a reinforcing army (or if no army, all the reinforcing corps) has a logistic staff of good or better then the first caisson would be for the first 10 brigades, the second would be available for brigades numbering 11 to 20 and a third caisson would be provided for brigades above 20.

So this could provide a minimum of one or a maximum of three extra caissons and these would be the last units arriving on the field. (Note reinforcing divisions not in a corps or army would have no extra caissons).

To replicate the uncertainty about supply arriving in time there could be a percentage possibility for each caisson to arrive - with a higher chance for the union to reflect generally more reliable and resourced logistics. So the percentage chance of arrival for any permitted additional caissons (with the union having the higher figure) would be 1st caisson: 85%/90% 2nd caisson: 75%/80% 3rd caisson: 65%/70%.

Note I don't know if reinforcements would ever exceed 30 brigades, if they did the above bands could be extended to include respectively a third or fourth (55%/60%) caisson.



< Message edited by Ironclad -- 3/27/2007 2:51:05 PM >

(in reply to christof139)
Post #: 596
RE: Wish List - 3/26/2007 1:36:08 PM   
Ironclad

 

Posts: 1924
Joined: 11/22/2006
Status: offline
Even if extra supply becomes available its late arrival after all other units means that a battle may well be decided before it has any effect. I had a good example of this in an action yesterday - where a single corps was being reinforced by small army - and three of the latters divisions arrived only to suffer defeat. It was fatigue and poor quality troops and equipment that decided things and whilst late arriving caissons may have helped to eliminate unit fatigue sooner it probably wouldn't have made much difference to the outcome.

(in reply to Ironclad)
Post #: 597
RE: Wish List - 3/27/2007 7:19:39 PM   
PaulWRoberts

 

Posts: 897
Joined: 4/22/2001
Status: offline
On capitol buildings and province seizure:

Perhaps capitols should be destroyed automatically when a province changes hands.  The new owner would need to build a new capitol (reflecting the effort of putting a gov't in place to get things moving again).  Good idea?

(in reply to Ironclad)
Post #: 598
RE: Wish List - 3/29/2007 1:07:14 AM   
PaulWRoberts

 

Posts: 897
Joined: 4/22/2001
Status: offline
On supply wagons:

Perhaps there could be an option to make resupply "automatic."  In large HW battles (especially with logistics upgrades) moving all those supply wagons around and then clicking on their recipients gets to be a micromanagement chore. 

I would be happy if just keeping the wagons in range was all that was needed.  Somehow the extra click for each wagon (to choose a target) is just one step too many.  Or am I just lazy?


(in reply to PaulWRoberts)
Post #: 599
RE: Wish List - 3/29/2007 2:21:59 AM   
Ironclad

 

Posts: 1924
Joined: 11/22/2006
Status: offline
Attractive idea but it would need an on/off switch during the battle There will be occasions during each action where you may want to concentrate supply on an individual unit or couple of units and don't want it evenly spread out even to others in a weaker supply state. I don't mind moving wagons around as it really adds to the flavour and poses realistic command choices.

(in reply to PaulWRoberts)
Post #: 600
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