Von Rom
Posts: 1705
Joined: 5/12/2000 Status: offline
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The debate on Real-Time vs Turn-Based games is a never ending one. Obviously, there are people who like both types of games; therefore, both types of games should continue to be made.
Basically, there are chess players, and there are checker players; there are those who enjoy watching the movie "Men In Black", and there are those who enjoy watching the movies "Gettysburg" and "Das Boot". It's all a matter of taste and inclination.
Personally, I have played both types of games. When it comes down to actual gameplay and sheer enjoyment - I prefer turn-based games.
In a well-designed game, whether turn-based or not, the player will need strategy to win. Unfortunately, many new Real-Time games rely less on strategy, and more on reflexes (or busy activities). Anyone who has played the Sudden Strike demo will know what I mean (arrgghh). Even the makers of the up-coming Red Alert 2 game have stated that they intend to make the game move EVEN FASTER IN REAL TIME. Why? To make internet games go faster! So the game developers don't even have to develop or program a smart AI - just let the players whale at each other for 30 minutes over the internet... Fun for the kiddies, anyway...
This is a sad, sad trend. Back in the day, a true strategy game demanded real thinking. But real-time - demands just faster reflexes (no thinking, please).
If Real-Time games included smart AI subordinates, then these types of games might be more enjoyable. But since the player has the job of controlling every single unit under his command - then real-time in a wargame (or any game) is absolutely ludicrous. I want deep strategy - not frustration - when I play a wargame.
Often, the argument is given that in a real conflict commanders don't have time to think, to react to every problem, etc, therefore real-time is the way to go. Like I said previously, if I could rely on smart sub-commanders all the way down to individual tanks, then fine - that might be workable. But the player must not only plan a grand strategy, but also command the individual tank - this simply is unworkable in real-time (unless all you're looking for is a click-fest). Imagine General Eisenhower planning the D-Day invasion, and then having to worry about how to use EVERY SINGLE SOLDIER AND TANK UNDER HIS COMMAND for the invasion.
Turn-based games demands a smart AI. This means a lot of programming and testing, etc. Obviously, this takes time. Many companies seem to be by-passing this for the real-time format - ie - survive the initial rush, try to build, survive more rushes, etc - no thinking strategy involved...
Also, turn-based games need less computer power, while real-time games demand constant up-grades. So I can see why computer companies, video card companies, etc would want us to move away from turn-based games. Real-time games add nothing to strategy, but continues to drain our pocket book.
Finally, turn-based games allow time for the player to plan his strategy, make his moves, and actually enjoy the game. I do not play a game to become frustrated with the interface, or to get upset because I have no control over how the units face, or that I am being attacked on one part of the battlefield, while I am trying to move units on another part of the battlefield. The AI is simply too dum to be left on its own in real-time games. Hence player frustration.
Many of the real-time games have great graphics (Age of Empires comes to mind). I don't see why turn-based games can't also have great graphics - in fact they can - again it all depends on the size of the company, and the money they are willing to spend to put great graphics into the game.
Frankly, I thought the turn-based wargame was dead, until I found Matrix Games. This company is like a breath of fresh air. I still cannot believe the games that they are developing... They have renewed my interest and love of turn-based wargames again. And the support and level of communication is phenomenal. Other companies can only watch and weep... And just think: no computer up-grade needed
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A King Tiger can give you a definite edge...
[This message has been edited by Von Rom (edited August 23, 2000).]
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