Joe D.
Posts: 4004
Joined: 8/31/2005 From: Stratford, Connecticut Status: offline
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brad gave you good advice, but here are a few other things you can do to help fend-off enemy air stikes against your fleets. In addition to separate fleets for your carriers -- which means each separate enemy strike can only target one carrier at a time -- you can try increasing your fighter CAP (Combar Air Patrol) from 60 to 70 or 80. Of course, this will decrease the available fighters needed to escort the strikes against your opponent. Also note that putting carriers in separate fleets decreases their ability to coordinate a joint attack, i.e., planes from separate carrier fleets may come over in separate (smaller) waves, but that's the beauty of UV; for every tactical advantage, there something you have to sacrifice. And though you're limited in the choice of ships for the tutorial, when playing the other scenarios, use escort ships -- DDs, CLs, CLAAs -- w/high anti-air attributes for your carrier fleets. You can find ship Anti-Air and other info when you click on any single ship and check out its numbers in the upper right. Please note: when playing against the IJN, I don't tangle w/their carriers unless Lunga airfield is in my hands and up and running w/at least a level 1 (figher/fighter-bomber) capability. That way my planes have somewhere to go if my carrier(s) get damaged, and they can launch a second strike from Lunga if their moral levels don't get shot to hell during the first sorti.
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