Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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ORIGINAL: christof139 Hi Erik and sorry for confusing you with the other Eric. Apology accepted, it happens. I understand that it can be confusing with both of us replying all the time. quote:
Yes, exactly, the Hall's doesn't affect the game at all, I just mentioned it because it was a unique weapon being that it was the first breechloader adapted by the US Army, and it did perform OK to a decent but not great degree. So, people were asking for flavorful info. and I thought the Hall's fit the bill very well. It is not a well known weapon even though there were a good number of them floating about, and was revolutionary at its time of production and introduction. It wasn't the first breechloader used in North America by any means, but the first mass produced breechloader and the first adapted by the US Army. Yep, it's good info. quote:
My Guns.txt modding stopped because of my Office '97 Excel problems. I have to get a newer Office verison, because as you know debugging text files can be very time consuming and maddening to say the least. Seems that the 97 version of Excel is not 100% compatible with WinXP and/or FoF files, so I have to get a newer used version which may happen next week when our compooter fellow returns from vacation. So, I will be getting a used office 2000 to 2007 or whatever copy soon. Ah, Office 97 - yeah, I've been using Office XP and just upgraded to 2007. If you want, give me the changes you'd make with some source info and I'll review with Eric and incorporate everything we feel comfortable with. We already improved the guns file since the original release and we're certainly interested in making it as accurate as possible, while keeping the choices to a reasonable limit. I could see combining the Hall's and Burnside, etc. quote:
My main concerns with the Guns.txt file are tweaking the ranges and power or firing effectiveness of weapons, changing descriptions, and even renaming some of the weapons classes, which I did already to some degree but have to find the file as I may have inadvertently erased it. For instance, there are two 10-inch Columbiads in tthe game and one is a Rodman, so this seems to be just a duplication to a degree of a weapons class and a waste of a weapons slot. The game's 10-inch Columbiad is more powerful than the Rodman Columbiad and that was not so. The earlier model Columbiads were shell guns that did not fire shot, and only 300 and some odd New Model 10-inch Columbiads capable of firing shot were produced, so I will combine these with the Rodman 10-inch New Model Columbiad into one class, while the old 10-ich Columbiad slot will be changed to represent both 8 and 10-inch early model Columbiads. Unless there is a way for modders to add new weapons, then jockeying weapons and weapons' classes around with new descriptions and stats is the only way to improve the historical accuracy of the Guns.txt file. As it stands now, the Guns.txt file is OK for those that are not too concerned with historical accuracy, but for many people with greater knowledge and understanding of ACW weapons then a quick fix is in order. As I said above, we're welcome to all input into this. Note however, that the ratings were based on a variety of factors and may not be as easy to reverse-engineer as you think. We did use historical sources to come up with the existing ratings, but if you've been looking into these for years there's no doubt you have some info we may not have considered. I think it makes sense to collaborate. If you'd like to see the default guns file improved further, please start a thread on that subject in this sub-forum. I'd recommend focusing each post on either a weapon you think should be changed, with supporting info for the change, or removed, or added, etc. I can't promise we'll put all your suggestions in the default, but we'll read everything and combine it with our info to do the best we can. I can also make a new file with all your changes for your own use if your version of Excel isn't cutting it, as a way of thanking you for any feedback. quote:
Games that have map and scenario editors sell much better than games that don't, and games that are greatly moddable also sell more and for a longer time than games that don't. Hm, I understand where that rule of thumb comes from, but it's not universally true. If a few other elements fall into place right, then yes, I agree (which is why FOF and many of our other games are highly moddable and/or have an editor). quote:
There may be more money to be made marketting properly to educated and knowledgeable people than to plain and simple FPS-type game freaks and kids. Hey, lots of educated and knowledgeable folks do also play FPSes! In any case, for these types of games, I probably agree, which is why we do market to wargamers rather than to the FPS crowd. In general though, the mainstream market is much larger. Regards, - Erik
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