Yogi the Great
Posts: 1948
Joined: 4/10/2007 From: Wisconsin Status: offline
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Here is my basic feeling about "patches philosophy" My opinion and 50 cents can't even buy me a cup of coffee, but what the heck I'm sitting here before work needing to feel productive. This is about games in general, not specifically Forge of Freedom by the way. When I buy a game, I use to expect it to work great out of the box. I really don't care to have to endlessly work on bugs, play balance, graphics, sound, overall quality and mechanics, etc. etc. etc. Today it seems (probably needing some money coming in) games are rushed out sometimes well before they are ready. The philosophy seems to be, no problem we can fix it with a patch. Soon the 7th major patch will be out for a game I eagerly awaited for and was one of the first to purchase about 8 months ago. While it is nice that today we can download and patch, if you don't happen to have home access to high-speed internet it can become a real problem and frustration. Further some will just give up on a game when it is so disssappointing and never even consider that a patch has fixed it. Game manufacturers should also realize that when they issue a poor game out of the box - they may be losing a customer for life who vows never to buy a game from that company again. They may even let a few others know (especially via internet forums) about the bad game. I'm not suggesting patches aren't important and don't accomplish a good thing. I am suggesting that maybe today they are relied on too heavily and maybe game companies should worry a bit more about the quality of the first issue of a game (even if it takes longer) then the "easy fix" later. While some of us may want the quick release of an anticipated favorite topic game of ours - perhaps some us also want it to be a great game, without the need to make a life project out of finding, loading and installing patch after patch.
< Message edited by Yogi the Great -- 4/21/2007 6:23:54 PM >
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Hooked Since AH Gettysburg
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