JAMiAM
Posts: 6165
Joined: 2/8/2004 Status: offline
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quote:
ORIGINAL: a white rabbit ..small armoured units still aren't dieing .. ..pm sent James.. This is still a problem at certain scales. See my reply to Dave. When faced with situations where the individual fire/attrition model is not causing enough casualties on very small units to kill them, you should do the following. 1. Evaluate the possibility of this before play, and edit the scenario in question to have a small MRPB setting. No higher than 3, is my suggestion. Possibly even as low as one, for certain situations. While you're there, see if the scenario has any other parameters set that are exacerbating the problem. For example the Dnepr 41 scenario has a high attrition divider (which lowers combat losses) coupled with the designer's honor rule of no active disengagement. This results in extremely low losses and very high unit survival rates. A scenario such as this should definitely have an MRPB set to one, in my opinion. 2. Utilize a combination of hard anti-armor units (pure tanks), passive defender anti-armor units, and directed, massive artillery support during the attacks. This will minimize that number of units of yours that will break off due to enemy fire and defensive bombardment, while maximizing the attritional model to cause losses. 3. Do NOT completely surround the ant units that you are trying to attack. Give them a way to retreat if they do suffer casualties. The followup attacks with them in retreated deployment and minimize losses will be much easier. Also, you will have some better opportunities to gain RBC's which either will eliminate them directly, or to retreat them into stacks where the attritional model will be more likely to cause them casualties in follow up attacks. Always remember that if your objective is to keep moving, then keep the path open for the enemy to move (away) as well.
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