Avatar47
Matrix Trooper

Posts: 162
Joined: 9/3/2005 Status: offline
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I prefer to look at the units in this game as abstractual, preferring to place no number or name at all. I really do believe that is what the designers intended. Trying to get super-realistic numbers or production levels is kind of absurd. If you want that, perhaps you're playing the wrong game. If you're thinking of the units in fixed numbers/corps, then I could go on and on about how 'inaccurate' it is. Submarines cost 4 PPs for the Germans and 4 for all the others, where's the logic with that? The logic is, is that the lower production cost encourages the german player to build them. If they were at 4, then there would be less incentive. Besides, each sunken transport has a chance to increase US readiness, so using them early in the war will probably be detrimental to the Axis' efforts on the whole. And later on, when the US is already in, and Germany wants to build a bigger fleet, it won't take as long, only 3 turns as opposed to 4, so they'll be more bang for the buck. Considering how outnumbered Germany usually is later on, I feel that's a fair deal. But all this has little to do with a 'realistic' interpretation of WW2, aside from the timeline. IMO, 1 sub unit could represent 50 subs or it could represent 5.
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