pixelpusher
Posts: 689
Joined: 4/17/2005 Status: offline
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Aw, shucks! Thanks for the kind words, folks. It's always good to know that somebody out there actually enjoys all those little bits of polishing one puts into one's work! quote:
I also enjoy the way the photos appear and disappear on some screens while you are waiting. And the logo -- the ancient helmet -- is very classic and classy. Congratulations to whoever is responsible for these elements of design. Hi GQ: Yup, that would be me. Generally I think we (WCS) tend to like calm, understated things that are functional but refined. We were certainly striving for a historical, period feel for Forge of Freedom. quote:
ORIGINAL: General Quarters I have always loved maps, especially historic maps. <...> The FOF map is a case in point. Not only is it pleasing to look at, but it looks like the kind of map a general, or Lincoln or Davis, would use. I like that element of historical flavor. Yep, that's what we were going for. The map is really an important piece of a game... the player spends a LOT of time staring at it. The Forge map is loosely based on an British map from about 1870, which had most of the RR data. We look at lots and lots of maps to develop our games, so we definitely develop opinions about what a good in-game maps should be like. I'm a total map geek, myself. (I was just listening to a book on tape about WW2, and following along in the atlas!) Medieval maps are great. All the pre-cartographic maps are fantastic. I particularly like Japanese maps. quote:
ORIGINAL: Gil R. Pixelpusher's not very fond of the spinning-helmet logo. Personally, I like it. Maybe I'll start a poll thread so that we can all vote. Well, I would prefer something a bit more understated, and where it is easier to read the logo. There's no reason it should be spinning, really, and I feel like it's going to smack me in the forehead. I'd like to use something more like the attached image below. It looks much better bigger, of course!
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