Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Bitmaps vs vectors

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: Bitmaps vs vectors Page: <<   < prev  28 29 [30] 31 32   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Bitmaps vs vectors - 12/31/2006 8:39:44 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
This is page 11 which concludes the German air units with the U1, U2, and U3. Then there are the French, Belgian, Czech (?), Swiss (?), and some Italian fighters.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 871
RE: Bitmaps vs vectors - 12/31/2006 8:42:45 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
3rd and last in the series. The rest of the Italians and the others are either Czech or Swedish. Patrice will know which are which.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 872
RE: Bitmaps vs vectors - 1/1/2007 9:46:36 AM   
c92nichj


Posts: 440
Joined: 1/14/2005
Status: offline

quote:

ORIGINAL: Shannon V. OKeets

This is page 11 which concludes the German air units with the U1, U2, and U3. Then there are the French, Belgian, Czech (?), Swiss (?), and some Italian fighters.




Those planes are Swedish not Czech

(in reply to Shannon V. OKeets)
Post #: 873
RE: Bitmaps vs vectors - 1/1/2007 9:20:40 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Czech, Finnish, Polish, Greek, Yugoslavian, Hungarian, Rumanian, Turkish, NZ (?), Spanish, Chinese, the other Spanish, and then units from other modules/add-ons.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to c92nichj)
Post #: 874
RE: Bitmaps vs vectors - 1/1/2007 9:22:27 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Page 14 of the unit bitmaps, the last of the air units - from WIF addons. That's the Australian combat naval units.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 875
RE: Bitmaps vs vectors - 1/1/2007 9:28:17 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Skipping ahead to page 21, which has most of the minor country naval units. Those are convoys and ASW escorts at the bottom. Each bitmap of a generic naval unit is used repeatedly during the game, as units of those types are created. However, because the bitmapped images are anti-aliased, I need one for each country, including the minor countries that have convoys (or naval transports, submarines, etc.).




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 876
RE: Bitmaps vs vectors - 1/1/2007 9:31:08 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
4th and last in the series, page 22. These are remaining generic naval units: ASW escorts, ASW carriers, Amphibious units, Naval Transports, Submarines, and Task Forces.

2145 unit bitmaps (not counting the medium resolution ones).




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 877
RE: Bitmaps vs vectors - 1/2/2007 9:06:19 PM   
Ballista


Posts: 183
Joined: 1/21/2005
Status: offline
Yeah ! That's it ! I'm about to pass out from MWIF Overload ! Thanks for posting these.........

(in reply to Shannon V. OKeets)
Post #: 878
RE: Bitmaps vs vectors - 3/8/2007 8:49:25 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Well, it took 3 weeks, but I have revised the unit movement code so it now displays naval units at sea in the Sea Box Sections. Or at least it does for this lone convoy unit. I need to work through the bugs in moving naval units before I can show a full complement of naval units in a sea area.

The convoy is in the Allied 0 Sea Box of the Baltic Sea (convoys must be in a 0 box). It shows up correctly in the Units Under Cursor panel and also in the Units Review panel (lower right corner of screen shot).

I still need to remove about 50 references to SeaAreaValue in the code, but that number is down from 480 when I started 3 weeks ago. Of course, each removal has to be replaced with new code that references the sea area box hex on the map. Most of the really difficult bits have been modified and I have a bunch of utility functions and procedures in place that handle the conversion from (SeaAreaValue, Sea Area #) to (Column, Row), where the latter are map coordinates for a Sea Box Section within the sea area.

By the way, I was jumping around shouting "Victory at Sea" for a while when this display came up correctly.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Ballista)
Post #: 879
RE: Bitmaps vs vectors - 3/8/2007 10:18:16 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
Good news !

(in reply to Shannon V. OKeets)
Post #: 880
RE: Bitmaps vs vectors - 3/8/2007 11:54:15 PM   
Ballista


Posts: 183
Joined: 1/21/2005
Status: offline
Victory at sea ! LOL ! This is one of the most complex and important things to be able to see/manipulate and keep straight (in the boardgame too)

I'd never let a novice play CW alone or the game will be an assured Axis victory thanks to the need to fully understand convoys (something I was and have done letting my Allied cohorts down badly) as 2 turns of non or neglible CW production is disasterous to the cause. Never have I prayed for a Cat attack or In-law visit more than after that fumble....

(in reply to Froonp)
Post #: 881
RE: Bitmaps vs vectors - 3/9/2007 4:30:53 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Looks pretty good, although the USSR player should perhaps be castigated for putting all his convoys in the Baltic where he doesn't need 'em.

_____________________________

~ Composer99

(in reply to Ballista)
Post #: 882
RE: Bitmaps vs vectors - 3/9/2007 4:32:52 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: composer99

Looks pretty good, although the USSR player should perhaps be castigated for putting all his convoys in the Baltic where he doesn't need 'em.

One of them can be handy in the Baltic.
But not all 4 !!!

(in reply to composer99)
Post #: 883
RE: Bitmaps vs vectors - 3/9/2007 9:17:20 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: composer99

Looks pretty good, although the USSR player should perhaps be castigated for putting all his convoys in the Baltic where he doesn't need 'em.

Since you didn't comment on it, I guess you liked the placement of the Maxim Gorky in Estonia?

Anyway, these are the only 2 units I had set up, and they can be repositioned to better locations.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to composer99)
Post #: 884
RE: Bitmaps vs vectors - 3/11/2007 12:19:15 AM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Nah, I know they were just for show. Just being facetious.

_____________________________

~ Composer99

(in reply to Shannon V. OKeets)
Post #: 885
RE: Bitmaps vs vectors - 4/28/2007 11:45:25 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Here is a screen shot from setting up the Guadalcanal scenario. My question to you is about the Netherlands CA Sumatra which is now 'owned' by the Commonwealth, since the Netherlands has been conquered. I have logic in place which at scenario start transfers ownership of the unit from the Netherlands to the Commonwealth, and then when the unit is selected for placement on the map when the CW sets up, it is found in the list of CW ships.

The result is the color scheme you see here. The unit primarily uses Netherlands colors, except that a thin border of CW color is placed between the selection outline (the light green outline that all these units have) and the numbers. The purpose of this coloring scheme is to identify it as a CW unit that came from the Netherlands originally.

Whadda ya think?




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to composer99)
Post #: 886
RE: Bitmaps vs vectors - 4/28/2007 11:56:10 PM   
lomyrin


Posts: 3741
Joined: 12/21/2005
From: San Diego
Status: offline
Looks like a good way to identify acquired ships and at the same time keep their origins clear.

This would presumably be used for all powers.

Lars

(in reply to Shannon V. OKeets)
Post #: 887
RE: Bitmaps vs vectors - 4/28/2007 11:57:53 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

The result is the color scheme you see here. The unit primarily uses Netherlands colors, except that a thin border of CW color is placed between the selection outline (the light green outline that all these units have) and the numbers. The purpose of this coloring scheme is to identify it as a CW unit that came from the Netherlands originally.

I think this is not visible enough.

I think that a band on the bottom (or the top) of the counter, from the color of the controling country, would be better.

(in reply to Shannon V. OKeets)
Post #: 888
RE: Bitmaps vs vectors - 4/29/2007 12:17:26 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Here are a couple more.

This will only be done for naval units that have bitmapped graphics. For example, the CW captured Norwegian TRS and the Italian captured French Sub will be drawn like any other CW TRS and Italian Sub. The captured units will be indistinguishable from units build in the CW/Italy.

I believe this is only a minor item in gameplay, since almost all the time the players will know/remember when they have captured a named naval unit.

I am using a horizontal band of color (across the bottom numbers) for lend leased aircraft and will use another horizontal band of color (bottom of the counter) for loaned units. A loaned unit is not part of RAW, but in MWIF it represents a player telling another player that he can move "those units over there". MWIF has to be explicitly informed about those arrangements or else it will keep waiting on the CW to move the BEF in France or Germany to move Italian units in the USSR.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 889
RE: Bitmaps vs vectors - 4/29/2007 2:21:01 AM   
iamspamus

 

Posts: 433
Joined: 11/16/2006
From: Cambridge, UK
Status: offline
Wow, this looks really good. (Sorry, older post.)
Jason

quote:

ORIGINAL: Shannon V. OKeets

Well, it took 3 weeks, but I have revised the unit movement code so it now displays naval units at sea in the Sea Box Sections. Or at least it does for this lone convoy unit. I need to work through the bugs in moving naval units before I can show a full complement of naval units in a sea area.

The convoy is in the Allied 0 Sea Box of the Baltic Sea (convoys must be in a 0 box). It shows up correctly in the Units Under Cursor panel and also in the Units Review panel (lower right corner of screen shot).

I still need to remove about 50 references to SeaAreaValue in the code, but that number is down from 480 when I started 3 weeks ago. Of course, each removal has to be replaced with new code that references the sea area box hex on the map. Most of the really difficult bits have been modified and I have a bunch of utility functions and procedures in place that handle the conversion from (SeaAreaValue, Sea Area #) to (Column, Row), where the latter are map coordinates for a Sea Box Section within the sea area.

By the way, I was jumping around shouting "Victory at Sea" for a while when this display came up correctly.





(in reply to Shannon V. OKeets)
Post #: 890
RE: Bitmaps vs vectors - 4/29/2007 2:24:37 AM   
iamspamus

 

Posts: 433
Joined: 11/16/2006
From: Cambridge, UK
Status: offline
Yep, you need either a significantly thicker line or band (maybe diagonal?) to distinguish. Good idea though.

I think that once a ship is captured it adopts this marking.

Jason

quote:

ORIGINAL: Froonp

quote:

The result is the color scheme you see here. The unit primarily uses Netherlands colors, except that a thin border of CW color is placed between the selection outline (the light green outline that all these units have) and the numbers. The purpose of this coloring scheme is to identify it as a CW unit that came from the Netherlands originally.

I think this is not visible enough.

I think that a band on the bottom (or the top) of the counter, from the color of the controling country, would be better.


(in reply to Froonp)
Post #: 891
RE: Bitmaps vs vectors - 4/29/2007 5:57:46 AM   
amwild

 

Posts: 105
Joined: 2/9/2004
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
The result is the color scheme you see here. The unit primarily uses Netherlands colors, except that a thin border of CW color is placed between the selection outline (the light green outline that all these units have) and the numbers. The purpose of this coloring scheme is to identify it as a CW unit that came from the Netherlands originally.

Whadda ya think?


I think that the CW colour border needs to be wider - perhaps half-way into the counter's numbers, so more than twice as wide, and the inner edge of the border also needs to have rounded corners like the counter itself. You need plenty of border where the colours are similar like this to improve the contrast.

(in reply to Shannon V. OKeets)
Post #: 892
RE: Bitmaps vs vectors - 4/29/2007 7:58:39 AM   
christo

 

Posts: 99
Joined: 11/24/2005
From: adelaide, australia
Status: offline

While a part of me likes to know from which country a ship originated, when 2 colours are very similar it is difficult to see the border. Would it just be easier to change the whole background colour to that of the controlling major power?

Christo

(in reply to Shannon V. OKeets)
Post #: 893
RE: Bitmaps vs vectors - 4/29/2007 8:07:56 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: christo


While a part of me likes to know from which country a ship originated, when 2 colours are very similar it is difficult to see the border. Would it just be easier to change the whole background colour to that of the controlling major power?

Christo

Not easily doable. The naval and air units have bit mapped graphics which use anti-aliasing based on the background color for the country that originally owned them. When the Bearn is transferred to the USA, it has French colors for the carrier image on the counter. I am just painting another color on top of it - which is why I am working abround the edges of the counter and not using a diagonal stripe (or anything else that crosses the middle of the counter). I do not want to paint over the picture/image of the ship/aircraft.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to christo)
Post #: 894
RE: Bitmaps vs vectors - 4/29/2007 9:38:26 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

This will only be done for naval units that have bitmapped graphics. For example, the CW captured Norwegian TRS and the Italian captured French Sub will be drawn like any other CW TRS and Italian Sub. The captured units will be indistinguishable from units build in the CW/Italy.

Too bad, would have prefered if they were keeping their original color, with a touch of the controlling major power color as you shown lately.

quote:

I am using a horizontal band of color (across the bottom numbers) for lend leased aircraft and will use another horizontal band of color (bottom of the counter) for loaned units. A loaned unit is not part of RAW, but in MWIF it represents a player telling another player that he can move "those units over there". MWIF has to be explicitly informed about those arrangements or else it will keep waiting on the CW to move the BEF in France or Germany to move Italian units in the USSR.

Why not an horizontal bar on the top of the counter, for showing the controlling MP's color ?

(in reply to Shannon V. OKeets)
Post #: 895
RE: Bitmaps vs vectors - 4/29/2007 5:09:52 PM   
Peter Stauffenberg


Posts: 403
Joined: 2/24/2006
From: Oslo, Norway
Status: offline
quote:

ORIGINAL: Froonp
Why not an horizontal bar on the top of the counter, for showing the controlling MP's color ?


I think this is a good idea too. The alternative is what Steve has already posted, but with the controlling power border being a lot thicker.

(in reply to Froonp)
Post #: 896
RE: Bitmaps vs vectors - 4/29/2007 8:47:07 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Borger Borgersen
quote:

ORIGINAL: Froonp
Why not an horizontal bar on the top of the counter, for showing the controlling MP's color ?


I think this is a good idea too. The alternative is what Steve has already posted, but with the controlling power border being a lot thicker.

This actually is what I had intended to do when I last worked on this (about 10 months ago). When I went back and looked at the code I found the routine was mostly written, just disabled until I had some examples to test against. I am currently polishing it up and should post some examples later today. The captured generic units (e.g., Norweigan naval transports now owned by the CW) are displayed using two colors too.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Peter Stauffenberg)
Post #: 897
RE: Bitmaps vs vectors - 4/30/2007 2:17:10 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Here are two screen shots for how 'captured' naval units will be displayed. The transport was originally Norwegian. It is now owned by the Commonwealth




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 898
RE: Bitmaps vs vectors - 4/30/2007 2:18:26 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
These were Netherlands ships at the start of the war. Now they are Commonwealth.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 899
RE: Bitmaps vs vectors - 4/30/2007 2:19:39 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
I love that that way.

(in reply to Shannon V. OKeets)
Post #: 900
Page:   <<   < prev  28 29 [30] 31 32   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: Bitmaps vs vectors Page: <<   < prev  28 29 [30] 31 32   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938