Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Contsants Question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Contsants Question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Contsants Question - 5/1/2007 12:01:42 AM   
22sec

 

Posts: 976
Joined: 12/11/2004
From: Jackson, MS
Status: offline
David, (or anyone)
In the constants.dat file, DefenseBaseM2MCoverage Area is the cushion given a receiver by a defender, correct? So lowering to say 2.8 would possibly increase incompletions, etc?

Thanks

_____________________________

Mapping Specialist
Post #: 1
RE: Contsants Question - 5/1/2007 12:23:12 AM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
Status: offline
That's correct. It's the base 'cushion' value (in yards) used by defenders. It's modified by they're COV skill to give the actual cushion distance. I think I have that set at 3 yards right now (I don't recall off the top of my head). Changing that value lower may result in a lower completion rate, but a higher pass interference rate because the could end up too close to the receiver. So be careful adjusting that value.

(in reply to 22sec)
Post #: 2
RE: Contsants Question - 5/1/2007 1:57:43 AM   
22sec

 

Posts: 976
Joined: 12/11/2004
From: Jackson, MS
Status: offline
One more......raising the blocking values increases or decreases blocking's effectiveness?

_____________________________

Mapping Specialist

(in reply to David Winter)
Post #: 3
RE: Contsants Question - 5/1/2007 9:31:22 AM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
Status: offline
Yes. Some of those are base values in seconds. So raising them will allow the blocker to hold a block longer. That doesn't mean he's going to be able to get into position better or read what block he needs to throw any better, just that when he does engaged in a block, it may last longer.

(in reply to 22sec)
Post #: 4
RE: Contsants Question - 5/1/2007 3:14:04 PM   
22sec

 

Posts: 976
Joined: 12/11/2004
From: Jackson, MS
Status: offline
Thanks David. With the DefM2M I lowered that value to 2.8, and I got results I felt I should. Before when it was 3.5 I had a team that had a great secondary who was still alllowing a high completion %. When lowered to 2.8 that secondary improved dramatically, but the secondary that was average didn't really show any noticeable improvement.

_____________________________

Mapping Specialist

(in reply to David Winter)
Post #: 5
RE: Contsants Question - 5/1/2007 6:55:10 PM   
dmmnd9

 

Posts: 10
Joined: 2/14/2006
Status: offline
can someone release a full explanation of the constants, what the numbers do for each constant?

(in reply to 22sec)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Contsants Question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688