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The Real Infantry Mod/Campaign

 
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The Real Infantry Mod/Campaign - 5/4/2007 5:59:08 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
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I really like this one. Yes, you get a few AFVs, but all light armor. However, I've discovered one overriding problem -- the freakin' mortars are TOO accurate and TOO powerful! I made it through the Kremlin battle, but once I started getting hit by mortar fire inside of level 2 buildings, it just seemed crazy.

At this rate, I can only imagine what the Stalingrad scenarios would be like. Something is definitely skewed here.

I'd thought that light mortars were meant to suppress, rather than kill, except at close ranges. Hell, the Germans & Russians' commanders "personal artillery" is taken far too literally. Who needs a 75mm IG or even a couple of heavy MGs when you have a couple of 50mm high-explosive launchers?

It's too much. Does anyone else agree?

< Message edited by KG Erwin -- 5/4/2007 6:01:22 AM >
Post #: 1
RE: The Real Infantry Mod/Campaign - 5/4/2007 5:01:32 PM   
Dreaded88

 

Posts: 9
Joined: 4/13/2007
Status: offline
Yes, the games turn into rock-throwing contests at times. The AI has as big a preference for mortars as it does for tanks. For this reason, I've removed the 50mm mortars from the next version of the Grossdeutschland Mod, and cut waaaay back on availablity of the 81/82mm mortars.

(in reply to KG Erwin)
Post #: 2
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