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Unit attributes-suggestions?

 
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Unit attributes-suggestions? - 5/6/2007 5:16:52 AM   
ChuckK


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Joined: 5/22/2004
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Hi all,

I'm really starting to appreciate the freedom we have to craft our own unit types through the various unit attributes. I'm ooking for suggestions on everyone's favortie combos.

Given if I have the money and resources should I aim to give most of my brigades some type of attribute--especially making sure a container group has a balance of artillery, cavalry, and engineers abilities?

Do unit attributes make a significant difference in quick and instant combat resolution?

I went back a page or two but didn't see any threads on this topic, apologies if I missed one.

Best

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RE: Unit attributes-suggestions? - 5/6/2007 5:24:24 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
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Yes, attributes and abilities definitely are factored into the calculations for quick combat and instant resolve. And be aware that the AI loves to buy brigade attributes, so if you don't you'll end up at a significant disadvantage in that area.

(in reply to ChuckK)
Post #: 2
RE: Unit attributes-suggestions? - 5/6/2007 5:36:55 AM   
Pubcrawler


Posts: 23
Joined: 12/30/2006
From: Atlanta
Status: offline
To ask a further question about quick combat and instant combat - what areas of tech research, general's abilities, etc... do not effect instant combat?

Since I never play detailed combat, I'd like to know which upgrades or abilities I can ignore while upgrading my force, or which generals will be best for certain roles. For example, does initiative effect instant combat, or is that only impact detailed combat?

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"Grant is a great general. I know him well. He stood by me when I was crazy and I stood by him when he was drunk. And now, sir, we stand by each other always."
- W.T. Sherman

(in reply to Gil R.)
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RE: Unit attributes-suggestions? - 5/6/2007 7:34:51 AM   
Gil R.


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I believe that pretty much all of them have an impact, but this is a subject for Eric to discuss. I'm way out of my depth here...

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Post #: 4
RE: Unit attributes-suggestions? - 5/11/2007 6:51:35 PM   
Pubcrawler


Posts: 23
Joined: 12/30/2006
From: Atlanta
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quote:

ORIGINAL: Gil R.

I believe that pretty much all of them have an impact, but this is a subject for Eric to discuss. I'm way out of my depth here...


Eric, any ideas you can share with us on this?

_____________________________

"Grant is a great general. I know him well. He stood by me when I was crazy and I stood by him when he was drunk. And now, sir, we stand by each other always."
- W.T. Sherman

(in reply to Gil R.)
Post #: 5
RE: Unit attributes-suggestions? - 5/12/2007 1:08:43 AM   
ericbabe


Posts: 11927
Joined: 3/23/2005
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In Quick Combat in the beta version you should be able to right-click on a unit causing a popup window to open that display its attributes and their combat effects.

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RE: Unit attributes-suggestions? - 5/12/2007 3:50:10 AM   
Pubcrawler


Posts: 23
Joined: 12/30/2006
From: Atlanta
Status: offline
cool.  thanks!

_____________________________

"Grant is a great general. I know him well. He stood by me when I was crazy and I stood by him when he was drunk. And now, sir, we stand by each other always."
- W.T. Sherman

(in reply to ericbabe)
Post #: 7
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