Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: AAR - Kaiser Mike

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> RE: AAR - Kaiser Mike Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: AAR - Kaiser Mike - 3/22/2007 3:01:11 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
A very wise strategic decision. No need to give the French any false hope. Their turn will arrive soon enough.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to SMK-at-work)
Post #: 31
RE: AAR - Kaiser Mike - 3/22/2007 3:21:58 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
eeewwww....!!!!

(in reply to sol_invictus)
Post #: 32
RE: AAR - Kaiser Mike - 3/22/2007 6:47:51 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
Just make sure that it isn't you in the infernal machine.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to SMK-at-work)
Post #: 33
RE: AAR - Kaiser Mike - 3/22/2007 12:06:52 PM   
Marc von Martial


Posts: 10875
Joined: 1/4/2001
From: Bonn, Germany
Status: offline

quote:

ORIGINAL: SMK-at-work

Yeah sorry about the colour - that's what comes from converting to gif's in MS paint.



Convert to JPEG, GIF is really not recommend for this kind of stuff


_____________________________


(in reply to SMK-at-work)
Post #: 34
RE: AAR - Kaiser Mike - 3/23/2007 2:24:09 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
doh!!  Yes of course I shuold use Jpegs for single screenies - I've been fixated on Gif's cos I was/am doing animated GIFs as above for a couple of games.

(in reply to Marc von Martial)
Post #: 35
RE: AAR - Kaiser Mike - 3/29/2007 6:56:36 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
The guns have been silent on the East Front long enough. Put a fire under you commanders and get them to start takin it to the enemy.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to SMK-at-work)
Post #: 36
RE: AAR - Kaiser Mike - 3/30/2007 2:34:49 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Go become a beta tester and do it yourself!! :p

(in reply to sol_invictus)
Post #: 37
RE: AAR - Kaiser Mike - 3/30/2007 5:23:30 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
How might I go about this? I would certainly give it a shot.

I just shot off an email requesting to test. Probably a bit late to the game though.

< Message edited by Arinvald -- 3/30/2007 5:27:40 AM >


_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to SMK-at-work)
Post #: 38
RE: AAR - Kaiser Mike - 3/30/2007 7:29:40 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Reading the sticky FAQ at the top of this forum helps!!

(in reply to sol_invictus)
Post #: 39
RE: AAR - Kaiser Mike - 3/30/2007 7:36:54 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
I only read stickies as a last resort. It seems so unmanly.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to SMK-at-work)
Post #: 40
RE: AAR - Kaiser Mike - 3/31/2007 4:20:32 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Finally got around to doing the next move - been playing too much ToaW lately...

Germans take Warsaw and sucessfully defend Strasbourg and Stuttgart from the evil French. More advances in Russia - the Russian army is in tatters, but it will receive a huge number of new units next strat phase so it's a bit deceiving just at the moment....

It will only let me upload 200kb to this message, so that's only a static shot of the situation after the last combat round...









Attachment (1)

(in reply to sol_invictus)
Post #: 41
RE: AAR - Kaiser Mike - 3/31/2007 6:21:01 PM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
Good to see the Germans putting up a hard fight in the west.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to SMK-at-work)
Post #: 42
RE: AAR - Kaiser Mike - 4/1/2007 6:18:51 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
good to see progress on this , its shaping up nicely imo. not too detailed and coveys ww1's slowness ..

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to sol_invictus)
Post #: 43
RE: AAR - Kaiser Mike - 4/5/2007 10:40:57 PM   
33Vyper


Posts: 542
Joined: 10/20/2004
From: New Westminster BC
Status: offline
Thank you for the update
I continue to watch this one with optimism.

Would it be possible to show battle resolution screens or naval resolution?

(in reply to Rob Brennan UK)
Post #: 44
RE: AAR - Kaiser Mike - 4/8/2007 12:46:41 PM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
The situation at the start of the strategic phase got Nov-Dec 1914 - Germany and Austria have crushed the Russian border armies, but we know that the 2nd wave of mobilisations arrive this turn - they're lower quality, but there's lots of them!

France has captured Strasbourg and Stuttgart - will probably have to send soem troops to hold hte line there now, but our 2nd wave of mobilisation is arriving too, so it will not require withdrawing anythign from the East Front!

33vyper there are some naval battle resolutions on page 1 of this thread. There's a couple of minor problems with hte battle resolution screens jsut now - we've had a new beta that may have solved them but we're not using it for this game.




Attachment (1)

< Message edited by SMK-at-work -- 4/8/2007 12:48:59 PM >

(in reply to 33Vyper)
Post #: 45
RE: AAR - Kaiser Mike - 4/14/2007 6:37:08 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
November move - the Russians attack in the Caucassus and their reinforcements arrive in Lithuania, the French in the west capture Cologne...but Central Powers reinforcements are arriving....




Attachment (1)

(in reply to SMK-at-work)
Post #: 46
RE: AAR - Kaiser Mike - 4/14/2007 6:40:31 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
December move - isolated German corps in Lithuania are wiped out, but other Germn troops continue to push towards Riga. The Turks launch a surprise counter-attack in the Caucassus and isolate a Russian army. Germans and Austrians counterattack in the west, recapturing Cologne and reopening supply lines to troops hear the border - French attacks are repulsed with massive losses.

The Austrians also capture Skopje in Serbia, and launch some small attacks against the Serbs around Belgrade.

Only 2 moves this strategic phase, due winter - same with hte next one IIRC.






Attachment (1)

(in reply to SMK-at-work)
Post #: 47
RE: AAR - Kaiser Mike - 5/1/2007 5:47:19 PM   
ojnab_bob

 

Posts: 81
Joined: 1/8/2005
Status: offline
Any additional update on when this game is looking at a release date?  I've been waiting patiently for 7-8 years now, since Trench... I hope that someday my son or daughter will be lucky enough to succeed me, and take my place in the waiting queue.

(in reply to SMK-at-work)
Post #: 48
RE: AAR - Kaiser Mike - 5/3/2007 8:50:35 PM   
ess1

 

Posts: 238
Joined: 9/13/2004
From: Newport, Shropshire, U.K.
Status: offline

quote:

ORIGINAL: ojnab_bob

Any additional update on when this game is looking at a release date?  I've been waiting patiently for 7-8 years now, since Trench... I hope that someday my son or daughter will be lucky enough to succeed me, and take my place in the waiting queue.


I've made a will

(in reply to ojnab_bob)
Post #: 49
RE: AAR - Kaiser Mike - 5/4/2007 1:33:31 AM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline

quote:

ORIGINAL: ess1

I've made a will


Where there's a will, there's a way

(in reply to ess1)
Post #: 50
RE: AAR - Kaiser Mike - 5/4/2007 5:53:58 PM   
cdbeck


Posts: 1374
Joined: 8/16/2005
From: Indiana
Status: offline
SMK, you mentioned you play ToAW. How does Guns of August compare with the battle complexity of ToAW? Is the equipment, manpower, etc, all laid out, or is it more abstracted? Are battles done similarly, with different hexes supporting an assault on one hex? I actually prefer abstraction, as I am not a detail oriented enough person to keep track of all the different equipment. Broad stroke kinda guy I guess.

SoM 

_____________________________

"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade

(in reply to Murat)
Post #: 51
RE: AAR - Kaiser Mike - 5/7/2007 5:55:32 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
The units in GOA are corps, so combat is nothing at all like ToaW - there are no "rounds", all combat his only with adjacent units, ther is no combat support from artillery or air - it's a different system entirely.  Higher level, yes probably more abstract.

Haven't been progressing the game much lately as we ran into a problem & I'm having trouble getting motivated...:(

< Message edited by SMK-at-work -- 5/7/2007 5:57:48 AM >

(in reply to cdbeck)
Post #: 52
RE: AAR - Kaiser Mike - 5/9/2007 7:59:57 PM   
stevel40831


Posts: 83
Joined: 2/6/2004
Status: offline

quote:

ORIGINAL: SMK-at-work
Haven't been progressing the game much lately as we ran into a problem & I'm having trouble getting motivated...:(


It's quite amazing really that this "Guns of August" area has been open for postings since the beginning of 2004 and that we still waste our time coming here for no apparent reason. I'm sure we all appreciate SMKs efforts to entertain us, but, if the person who is actually playing this "game" is "having trouble getting motivated", what does that say for the future of this project? Speaks volumes I'd say.

Where's the "Road to Moscow" forum? I hear that's due out soon too!

Steve

(in reply to SMK-at-work)
Post #: 53
RE: AAR - Kaiser Mike - 5/9/2007 10:47:11 PM   
Rainbow7


Posts: 404
Joined: 11/4/2003
From: Ottawa
Status: offline
I think SMK's choice of wording was unfortunate -- the game is quite close to being ready to go.

_____________________________

Troubles overcome are good to tell. -Yiddish saying

(in reply to stevel40831)
Post #: 54
RE: AAR - Kaiser Mike - 5/10/2007 1:01:47 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Yes indeed - I'd also point out that playtesting is nothing like "real life" - yuo get to repeat the same situation over and over ad nauseum, only to start again when a new version comes out, and rarely if ever complete a game - the only games I've completed were months ago vss teh AI.

It can get boring after a while which is why you need a team of playtesters rather than just letting a handful of people do it!!

Edit to add: I think this is going to be THE definitive game of WW1 for many years to come.

< Message edited by SMK-at-work -- 5/10/2007 2:06:59 AM >

(in reply to Rainbow7)
Post #: 55
RE: AAR - Kaiser Mike - 5/10/2007 2:00:40 PM   
iamspamus

 

Posts: 433
Joined: 11/16/2006
From: Cambridge, UK
Status: offline
My first response was to say, "So stop coming here". But I decided not to say that.

I guess the option is to go and buy a different WWI game ... oh, yeah there's not another good one out there (to the best of my knowledge. So...I guess we'll wait.

Jason
quote:

ORIGINAL: stevel40831


quote:

ORIGINAL: SMK-at-work
Haven't been progressing the game much lately as we ran into a problem & I'm having trouble getting motivated...:(


It's quite amazing really that this "Guns of August" area has been open for postings since the beginning of 2004 and that we still waste our time coming here for no apparent reason. I'm sure we all appreciate SMKs efforts to entertain us, but, if the person who is actually playing this "game" is "having trouble getting motivated", what does that say for the future of this project? Speaks volumes I'd say.

Where's the "Road to Moscow" forum? I hear that's due out soon too!

Steve



(in reply to stevel40831)
Post #: 56
RE: AAR - Kaiser Mike - 5/10/2007 5:51:56 PM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
I can certainly imagine the frustration with having to play a game and knowing that you will only progress so far before having to restart and do it all over again. I wouldn't draw to many conclusions from a playtester's warranted fatigue.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to iamspamus)
Post #: 57
RE: AAR - Kaiser Mike - 5/12/2007 9:13:42 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
I can tell you Frank has decided to end playtesting.  The bug in this AAR has been identified and corrected, and is being checked to see if the feature causes any other problems.

(in reply to sol_invictus)
Post #: 58
RE: AAR - Kaiser Mike - 5/12/2007 12:42:05 PM   
7th Somersets

 

Posts: 282
Joined: 5/25/2006
Status: offline
I would like to add that I have been play-testing this game too. While there is an element of frustration and 'beta-fatigue' in the testing process - in my opinion this is a first rate strategy game that I enjoyed repeatedly coming back to.

You have all of the grand-strategy decisions faced by the Triple Entente and Central Powers - as well as enough detail in the corps sized battles to keep the feel of the large scale offensives - and their horrendous consequences as your units are bled white - draining away your country's manpower and shells.

Do you want to mount another Gallipoli or Salonica campaign? Is it worth fighting your way up the Tigris - or are the significant fronts the Western and Eastern Fronts?

Do you want to put your resources into developing poison gas or tanks?

Can you keep control of the high seas to keep those vital supply lines open/closed?

Are diplomatic efforts the key to winning the war decisively?

Even though I have been playtesting it for a long time - I am still looking forward to seeing and playing the final 'boxed' product that will hopefully not be much longer.

A proper historical WW1 game is long overdue. In my opinion this will stand as 'the' classic WW1 game for a long time.

Regards.


(in reply to SMK-at-work)
Post #: 59
RE: AAR - Kaiser Mike - 5/13/2007 11:55:47 PM   
cdbeck


Posts: 1374
Joined: 8/16/2005
From: Indiana
Status: offline
quote:

ORIGINAL: SMK-at-work

I can tell you Frank has decided to end playtesting. The bug in this AAR has been identified and corrected, and is being checked to see if the feature causes any other problems.


End playtesting? Does that mean release is close at hand? I'm rather excited because this looks a bit like a turn-based "Hearts of Iron" look at WWI, which has been woefully ignored for that OTHER war that the Germans were in and fought against France... you guessed it, the Franco-Prussian War.

SoM

_____________________________

"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade

(in reply to SMK-at-work)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> RE: AAR - Kaiser Mike Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.063